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[HARP] Back to the Dungeon: The Moathouse

Old Fezziwig

a man builds a city with banks and cathedrals
OOC Thread
RG Thread

The roster of characters:
1. Tutkijavieras, Dwarf Fighter 1 (JimAde)
2. Gallen Spillage, Elf Mage 1 (Tailspinner)
3. Gunnar Ullersson, Human Ranger 1 (linnorm)
4. Gamon Gumwhistle, Halfling Thief 1 (die_kluge)

13 October 774
Ext. - Carlamon's Tower - Mid-day

During your time in Sufford-on-Windirune, you heard talk of bandits in the area — kobolds and goblins, that sort of thing. After carefully talking to many of the townsfolk, you've managed to pinpoint the lair, Carlamon's Tower, an abandoned keep down near the coast in a rather swampy part of the Kingswood.

A scrub of thorns, thistles, weeds, and shrubs grows thickly along the edge of the track that leads to the ruins. Even the track is mostly overgrown and cluttered with fallen branches and trees. Her and there it is washed out; in other places, a mire.

Some game still follows the pathway, however, for after a mile or so, faint traces can be seen. But even considering this, going is slow, and it takes almost two hours to reach the place on foot. Considerable hacking and clearing is necessary to make the way passable. After a while, the track turns more northerly, the land begins to sink, and the ground becomes boggy. Tall marsh plants grow thickly where catfalls, tamaracks, and the enormous oak tress of the Kingswood do not. The jagged silhouette of Carlamon's Tower looms over the track just ahead of you and to the right.

A side path, banked high to cross over the wetland to either side, shoots out towards the keep. About fifteen feet wide, the side path has crumbling embankments that make the edges treacherous. The foul odor of the bog permeates the air, and an unholy chorus of crickets, marsh birds, and small-toed croaking frogs assaults your ears. Footing is occasionally rough, as sickly creepers and vines, wrapped around the trunks of dead saplings, interrupt your path. A slight breeze carries across the fen, reinforcing the cold and damp of the area.
 
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linnorm

Explorer
*Drawing his bow and nocking an arrow, Gunnar motions for the others to stay put and moves up to get a better look at the tower.*

OOC: Stalking and Hiding +40/+30 to move and Perception +35 to look for the door and any bandits.
 

JimAde

First Post
As Gunnar moves off, Tutkia gives his axe a couple casual swings, then tips his head to each side eliciting soft crunching pops from his thick neck. He rolls his shoulders and sighs, ready for what might happen next.
 

Old Fezziwig

a man builds a city with banks and cathedrals
Gunnar: [Stalking and Hiding, 76 on the die, +30 skilled/moving, total 126 for a 120 on the RR table; Perception, 41 on the die, +35 skilled, total 76, 70% on the Percentage table] As you slip up the path towards the ruins, you notice a few sets of muddy tracks. Some appear claw-like, while others are normal bootmarks. Cheap boots, you'd guess, from the irregularity of the print. Likely goblin boots.
 

G

Guest 11456

Guest
Gallen Spillage : Elf Mage 1

Gallen stops and waits for a signal from Gunnar before proceding.
 

der_kluge

Adventurer
Gamon, halfling thief

Trailing the party, Gamon the halfling struggles with the tall, thick weeds, and deep mud bogs. Pulling his leg out of a particularly deep sludge of mud, Gamon falls against a thick tree root. Pausing, he sighs and whispers "tell me again, why we're here?", exhausted.
 

JimAde

First Post
Tutkia, Dwarf Fighter 1

After looking around for a moment, Tutkia turns to Gallen and his sister Huuliveikkirkkoherra and hisses "Hey. Where's the halfling? He was right behind us a minute ago."
 

linnorm

Explorer
*Gunnar bends down to examine the tracks. After determining whether they are coming or going he looks for a way to approach the door of the tower with the most cover and stalks back to the group.*
 

Old Fezziwig

a man builds a city with banks and cathedrals
OOC: Hey, y'all. I'm going to pick this up in the morning. I just finished posting the news, and that ends a week and a half of almost constant work. It's time to get a little bit of sleep.
 

Old Fezziwig

a man builds a city with banks and cathedrals
OOC: Er, or afternoon...

Gunnar: [Perception, roll of 95, +35 skilled, total 130, yields 120% on table] You determine that the tracks are going to the tower and are extremely fresh, within the last six hours. As for approaching the tower, you determine that, although the path itself has fairly good cover (dense vegetation to either side), the party will be fairly exposed as it gets closer to the tower. The drawbridge and the courtyard are both fairly exposed, so if anyone's inside the tower or the yard, the party could be walking into an ambush. Fortunately, the upper part of the tower looks to have collapsed. You slip back to the party [Stalking & Hiding, roll of 158, +35 skilled, total of 192, for 180 on the RR table].
 

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