Level Up (A5E) Has A5e evolved since it first came out?

I was a backer and have the original books, but looked through them a few times then unfortunately they have been sitting on the shelf. Might have an opportunity to play soon though.

I know there have been a number of new supplements, books, errata. Has the system evolved since it first came out and how?

For example, someone mentioned new combat maneuvers -- are these more but similar options or do they introduce whole new areas of martial combat / new ways to use the mechanics not in core?

Any must have supplemental products in your mind?

Any rules or subsystems that have been "figured out" that weren't obvious at first -- meaning if used in X way they run super smooth but it is not apparent when first reading or making the move?

Thx.
 

log in or register to remove this ad

foxblade

Explorer
I was a backer and have the original books, but looked through them a few times then unfortunately they have been sitting on the shelf. Might have an opportunity to play soon though.

I know there have been a number of new supplements, books, errata. Has the system evolved since it first came out and how?

For example, someone mentioned new combat maneuvers -- are these more but similar options or do they introduce whole new areas of martial combat / new ways to use the mechanics not in core?

Any must have supplemental products in your mind?

Any rules or subsystems that have been "figured out" that weren't obvious at first -- meaning if used in X way they run super smooth but it is not apparent when first reading or making the move?

Thx.
Manual of Adventurous Resources: Complete by Purple Martin Games and Paradigms of Skill by Plant Witch Press is where I'd point you first
 



xiphumor

Legend
For example, someone mentioned new combat maneuvers -- are these more but similar options or do they introduce whole new areas of martial combat / new ways to use the mechanics not in core?
I’m biased because I wrote it, but Secrets of the Selkies has a combat tradition called the Selfless Sentinel designed to let you properly tank damage for your teammates. There have also been a lot of combat traditions that introduce magical maneuvers like the Eldritch Balckguard, which was introduced by @Steampunkette in the GPG and is now available on a5e.tools
Any must have supplemental products in your mind?
Of the official products, The Dungeon Delver’s Guide is the most important non-core book IMHO. For 3rd party, I’m again biased because I organized it (although it was a collaborative effort with a bunch of other writers), but Venture Forth dramatically expands the options for exploration knacks for the core classes.

If you want the complete collection of non-core 3PP classes, you’ll need:

Manual of Adventurous Resources: Complete (Wielder and Elementalist)
Mysterious and Marvelous Miscellanea (Witch)
Heroes Old and New (Scholar)
Bloody Heretics (Bloodblade)
Paranormal Power (Esper)

I would also throw in Advanced Artificers, a revamp of the artificer class by its original designer after it had been out for a while and gotten some feedback.
 
Last edited:






Remove ads

Top