One of the new mechanics for 5e (well it wasn't in 3e, honestly can't remember if 4e had it) is the attunement mechanic.
The mechanic is pretty basic, it limits the number of items (of note, but all require attunement) players can drape themselves (usually to 3)
That's really all there is too it except for artifacts (which often have interesting side effects), cursed items (which are, well, cursed) and a few published items.
But magic items should be interesting, they're not cookie cutter, factory assembled objects after all. With attunement, you are literally, bonding with the item!
So I've had attunement - mean something:
For example, one of the first attunable items the group found was a ring of protection, a fairly, simple straightforward item, but it requires attunement. The ring bore the seal of Greyhawk (the city) on it. When the player attuned to it, he got an overwhelming sense of loyalty to Greyhawk from the ring. I informed the player that he just knew the ring would not take kindly to any acts against the city of Greyhawk (the mechanic was that any overt act against the city would trigger a hold person against the attuned character from the ring).
The campaign died out before anything interesting came of this mechanic, but we're restarting a new campaign next month and I think I'll try it out again.
Has anyone done anything similar? How'd it work out?
Sent from my SM-G930V using EN World mobile app
The mechanic is pretty basic, it limits the number of items (of note, but all require attunement) players can drape themselves (usually to 3)
That's really all there is too it except for artifacts (which often have interesting side effects), cursed items (which are, well, cursed) and a few published items.
But magic items should be interesting, they're not cookie cutter, factory assembled objects after all. With attunement, you are literally, bonding with the item!
So I've had attunement - mean something:
For example, one of the first attunable items the group found was a ring of protection, a fairly, simple straightforward item, but it requires attunement. The ring bore the seal of Greyhawk (the city) on it. When the player attuned to it, he got an overwhelming sense of loyalty to Greyhawk from the ring. I informed the player that he just knew the ring would not take kindly to any acts against the city of Greyhawk (the mechanic was that any overt act against the city would trigger a hold person against the attuned character from the ring).
The campaign died out before anything interesting came of this mechanic, but we're restarting a new campaign next month and I think I'll try it out again.
Has anyone done anything similar? How'd it work out?
Sent from my SM-G930V using EN World mobile app