Sure. The first group I joined had a pretty decent variety of player types and a DM who was supposedly very experienced and a longtime D&D dork. Things seemed dandy at first, but what I chalked up to being issues between the players not really being experienced enough to dive into the roleplaying aspect eventually came to light as being more symptomatic of the DM. He ran straight up 5e adventures without much tweaking at all, which would be fine except for how much he railroaded us into following the adventures as written and didn't like us going off the rails, blatantly punishing attempts to do anything other than what he expected us to do. Irritating considering how he always bugged us about how much work he put into things and how lazy we were being as players by not bringing more to the between-session RP stuff he wanted us to do. Beyond that, he was real gaslighty - he'd go real hard into why we wouldn't be capable of playing certain character types, or when I was supposed to take over for a one-shot he was meant to play in, he kept going into detail about how I should just run a premade one-shot adventure for low level characters rather than attempt anything creative because it'd be too much for me to handle. He also really liked to talk trash about other players behind their backs (I got lots of Facebook messages about how much he didn't like some of the other people). We had one really unsatisfying session that left a lot of us with a sour taste in our mouths, then we didn't play again for about six weeks. The final session we had actually went pretty well, but when we weren't doing the between session forum based RP stuff to the DM's liking (following game day) he suddenly blew up, said we were being lazy and called the campaign finished. To top it off, he sent a group message to several of the players, excluding several others he had repeatedly complained about, and made it clear he was aiming to continue but without them, using the drama of the ended campaign as a cover to kick them from the group without actually confronting them about it.
All around, very immature handling of things outside of the game, and the sessions were becoming increasingly dull and railroaded into the prewritten adventures, so the whole group of us players got together and decided that we'd just run our own game and rotate DM's. One guy did the intro session, the most experienced guy ran a bunch of sessions to introduce us to the world, and now I've taken over the chair as the group continues to open all sorts of cans of worms in our homebrewed world. We're all a million times happier in our current campaign than we were with the previous DM.