Rod Staffwand
aka Ermlaspur Flormbator
I played in a 3e campaign for three sessions which had a different DM for each session. I kid you not. They were friends of friends and I was looking for a game while our group was on hiatus. This other group was then in their 30s, but they exhibited a true cross-section of poor gamer archetypes:
1. The first DM was a smug control freak, becoming a passive-aggressive dick as a player.
2. The second DM started as a high-strung rules lawyer and min-maxing power gamer infamous for his antisocial, homicidal maniac PCs. As a DM he was punishing and capricious.
3. The third DM started as a gambler/trickster player that wouldn't take anything seriously and lived to throw everything in disarray. As a DM he was just nonsensical.
4. The fourth player was distracted, completely unprepared, didn't care about the game and just wanted to hang out.
Everyone was trying to do their own thing. There wasn't any party unity or plot buy-in. No one seemed to even like each other. I had no idea how they ever managed to game together for 15+ years. I didn't bother to go back and, I as understand it, the game broke up after that and I stopped gaming with unfamiliar groups.
As a DM, I've never been fired from a campaign. There was a 2e game in college that I ran and didn't get to complete because some of the players wanted to play Vampire or some such. Such was gaming in the 90s.
1. The first DM was a smug control freak, becoming a passive-aggressive dick as a player.
2. The second DM started as a high-strung rules lawyer and min-maxing power gamer infamous for his antisocial, homicidal maniac PCs. As a DM he was punishing and capricious.
3. The third DM started as a gambler/trickster player that wouldn't take anything seriously and lived to throw everything in disarray. As a DM he was just nonsensical.
4. The fourth player was distracted, completely unprepared, didn't care about the game and just wanted to hang out.
Everyone was trying to do their own thing. There wasn't any party unity or plot buy-in. No one seemed to even like each other. I had no idea how they ever managed to game together for 15+ years. I didn't bother to go back and, I as understand it, the game broke up after that and I stopped gaming with unfamiliar groups.
As a DM, I've never been fired from a campaign. There was a 2e game in college that I ran and didn't get to complete because some of the players wanted to play Vampire or some such. Such was gaming in the 90s.