Has Anyone Ever Run a Single Classed Sorcerer?

DragonLancer said:
I've played straight sorcerers on a number of occasions. I prefer them to wizards by a long shot. Limited spells true, but multiple cast what and when you need far outweighs the fire and forget wizard.
Yep, me too, but it's mostly because I don't like taking my time to figure out which spells I want to prepare for the day. I'm just kinda lazy like that :)

I played a Sorcerer up to about 9th level once. He was great fun, had a nice variety of utility spells and blowing-stuff-up spells with a mix of draconic heritage thrown in for good measure.
 

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I played a single-class sorcerer. Of course, that was because the game ended before I could take dragon disciple. I played a kobold sorcerer, and had races of the dragon been out before I made the character, I would have had no reason to take the prestige class and just gone up as a sorcerer.
 

I have played a Kobold Sorceror to approx. 12th level, I think.
But, to be fair, we cheated, as we added extra skill points to the Sorceror, and I used a feat to gain extra class skills (Diplomacy and Sense Motive). It was fun, and I don't regret staying single-classed. I also don't know any useful Sorceror PrCs (especially then - 3.0).
 

jmucchiello said:
We did improve the sorcerer a bit by allowing metamagic feats not to increase spellcasting time for sorcerers as a house rule.
Players Handbook 2 allows you to do that in return for giving up your familiar (or "small, easily killable bundle of your XP" as it was once memorably called on the WotC boards).

Our party has a single classed 15th level sorcerer. The player is perfectly happy and has no interest in reading up on prestige classes and deciding on the "best" one. After all, with 5 disintegrate spells a day, what else do you need?
 

Played a sorc to 14th level, when the campaign ended recently. Had a blast, literally and figuratively. Would do it again, and probably will.

I didn't want to give up skill points and feats to qualify for some contrived PrC. Between spell choices and metamagic, there was always something fun to do. There were spells I took that I rarely ever used, because the right situation never came up. I certainly did not feel limited, and the majority of the other PCs in the game were multi/prestige-classed.
 

I've played one, but the DM added a few things to the sorceror -- namely, Draconic Heritage for free at 1st level, and a free metamagic or draconic feat every 5th levels thereafter. I'm going to do this for my sorcerors, I think, though I'll widen it to any Heritage feat.
 

Hell, my first D&D 3E character was a sorcerer! A friend had bought the new 3e book, read about half of it, and then started running games using that boxed intro set for adventures. It was just me and him, so we made up an NPC cleric as my adventuring companion, and went through the adventures thinking "hey, these adventures were made to be easy for a buncha kids... who cares if they're made for a 4-PC party!?"

And we were right on the money.

Man, that sorcerer rocked. If memory serves, I even blew up a unicorn. How fun is that!?

I also ran an underdark game where a player ran a half-celestial drow sorcerer. The character wasn't very strong (compared to our doppleganger cleric or half-dragon orc barbarian), but I know the player had a lot of fun playing her (especially because we gave her flight).
 

I was in a party with an epic-level single-classed sorcerer, worked from level 1 upward. He made great use of wall of force, disintegrate, and polymorph among other things.
 

amethal said:
Players Handbook 2 allows you to do that in return for giving up your familiar (or "small, easily killable bundle of your XP" as it was once memorably called on the WotC boards).
Not a fair trade considering metamagic shouldn't be hamstrung in the first place. As the thread title implies, the power level of RAW sorcerer's leaves something to be desired.

Of course, the familiar is a stupid ability for sorcerers to have in the first place. Our epic level githzerai sorcerer's weasel familiar is fun only because it has a higher intelligence than the gith does. Makes for great conversations/interactions: "No, I'm telling the weasel to explain it to the Captain*." I've joked that the weasel should take levels in wizard. :)

* the gith's name is apparently too hard to pronounce without githzerai throat structure so he is called "the Captain."
 

Not a fair trade considering metamagic shouldn't be hamstrung in the first place.
Maybe so, but the sorcerer also loses out on Alertness, +3 to a skill or +2 to a save, and the little things that a familiar can do.

Frankly, I think a familiar is a cool thing to have. You just need something for it to do when you go off traipsing around dungeons.

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And yeah. I'm a fan of the Sorcerer --> Prc path. At around 10th level or so. I love Acolyte of the Skin for NPC sorcerers, and Initiate of the 7-fold Veil for PC sorcs.
 

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