My rule for reworking feats is that each should be character defining and mechanically meaty.
Meaty means they need to compete against +2 to your primary stat at level 4. In their niche they should better.
Defining means they should have as much "feel" impact as a subclass pick does in T1.
Weapon specialization (GWM/XBE/etc) us the low edge of this as far as I am concerned.
A single classed non vhuman at level 7 should feel their big build choices whee class, subclsss, snd level 4 ASI.
This means I sort of dislike half feats, as it is hard to make them defining.
So my keen mind+linguist gets mechanical meat; they can cast from spell scrolls from any class at up to their proficiency bonus level, with a proficient int check against a DC of 10+2*spell level.
That is sufficiently defining and has meat.
Meaty means they need to compete against +2 to your primary stat at level 4. In their niche they should better.
Defining means they should have as much "feel" impact as a subclass pick does in T1.
Weapon specialization (GWM/XBE/etc) us the low edge of this as far as I am concerned.
A single classed non vhuman at level 7 should feel their big build choices whee class, subclsss, snd level 4 ASI.
This means I sort of dislike half feats, as it is hard to make them defining.
So my keen mind+linguist gets mechanical meat; they can cast from spell scrolls from any class at up to their proficiency bonus level, with a proficient int check against a DC of 10+2*spell level.
That is sufficiently defining and has meat.
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