We played a long campaign with it, and just leaned in as hard as possible. Combat was about people leaping from vehicle to vehicle and that was that. Why was that the most appropriate way to resolve violent conflict? Who knows, that's just the way it is. Kind of the same blinders one has to do for mecha games or the like.I do think this is very much my concern too, the Road Warrior Action racing genre is about highly contrived set peice battles with vehicle as both weapon and platform for pc rp.
and I agree I also havent found good rules for PCs battling on top of a rig or leaping from one vehicle to another while in hot pursuit.