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Has anyone run a campaign where the world is still in its diapers, so to speak?

I guess if you're going to do a 'first generation' story then you're throwing Evolution out the window.

So the races just manifest at the whims of the dieties, like Adam and Eve, huh?

Better have some World Creation Mythology ability under yer belt!

Could be fun! Good on ya, mate!
 

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Bear said:
I guess if you're going to do a 'first generation' story then you're throwing Evolution out the window.

So the races just manifest at the whims of the dieties, like Adam and Eve, huh?

Better have some World Creation Mythology ability under yer belt!

Could be fun! Good on ya, mate!

Bear,

I would certainly do away with evolution in this kind of game.

My question would be, is the world creation something that is truly the creation of the world or is it just the story of how it was done, passed down nd changed over the generations. The creation myth could be something the players discover or even create as play progresses.

Fun.

Thanks.
 

Bear said:
I guess if you're going to do a 'first generation' story then you're throwing Evolution out the window.

So the races just manifest at the whims of the dieties, like Adam and Eve, huh?

Better have some World Creation Mythology ability under yer belt!

Could be fun! Good on ya, mate!

Actually I wonder if it would be possible to do a game in which the PCs are the children of Seth and/or Cain (ie grandchildren of Adam and Eve) who having been expelled from Eden are just setting out to explore the land of Nod.

That could be fun Sethites, Cainites, Angels (Divine & Fallen), the first giants and evil Serpent men.
 

Tonguez said:
Actually I wonder if it would be possible to do a game in which the PCs are the children of Seth and/or Cain (ie grandchildren of Adam and Eve) who having been expelled from Eden are just setting out to explore the land of Nod.

That could be fun Sethites, Cainites, Angels (Divine & Fallen), the first giants and evil Serpent men.

Absolutely.

In that game your meta-plot and background is just the Bible, particularly Genesis, which would be a neat campaign background indee.

The Serpent, the Tree of Knowledge, the Angel with the fiery sword, guarding the entryway to Eden. Neat, fantastic and epic stuff.
 

This is as close as I could come to this idea

I recently started (about five months ago) a new campaign. In this campaign, I moved the cities of the PCs to a "new" world. This world was created by some very powerful, long lived beings, who bring various species, sentient and not, put them down on the world and watch them interact. Some of these beings are benevolent and some are not.

There were some people there before, but the beings wiped most of the slate clean. They are now bringing in the next group of people they want to observe, i.e. the PCs. So, there are ruins, there are artifacts of the previous species as well as artifacts from the beings themselves.

The towns are dropped into an area and they now have a blank map. Actually, they have a map they have to draw! They had maps of where they were before but now have to start mapping everything.

So, this is about as "new world" as I would go. I would want the world to have a back story. I don't think I would want to start without some progress level above stone age. I am not against it, and perhaps I will do it next time, but right now, I still want familiar themes, skills and ideas in the area. I do see the "end" of this campaign, probably in a decade or decade and a half from now, when hopefully, I have been able to run various campaigns set on this world through about 1000 years of "history". I don't have anything set in stone, just a vague timeline of things that will happen without PC intervention.

What this has done is allow my players to affect the world. They have named a mountain. They are going to name a river. It seems weird and corny to say but in two or three campaigns from now, when they might be playing the great, great grandchildren of the people who named the mountain, I think that will be cool. At least, that is what I am going for in this.

I also tend to run things very continuous across my campaigns. So, people and events from old campaigns pop up in the newer ones. (I usually played DND and ran FR and this is where that happened.) This crosses people and groups. In the end, I am the only one who gets EVERY joke but many of them hear about it and at least chuckle at what I have done. I am just trying to take the one step further and allow the players the chance to affect the world in a very large way.

As I said, I couldn't have gone earlier, because I still wanted elements of fantasy (magic, weapons, species, etc.) present but underdeveloped. So, magic is there but it isn't as advanced as FR. (This is also because we, as a group, are still play testing/writing the new rules of magic! So, it is a nice way to explain that as well. :) )

Anyway, that's what I am doing with a world similar but not exactly as described.

edg
 

I have a setting for running one off adventures that is meant to be exactly that - a very young world. The great gods of my normal homebrew game make cameo appearances as children and weak fey spirits. Kingdoms long since sunk under the sea in the main game are placed front and center. The whole tone of the game is more "heroic" than in the normal campaign. It not only provides for a great break from the norm, but it also familiarizes the players with various elements of campaign history.
 

evildmguy said:
I recently started (about five months ago) a new campaign. In this campaign, I moved the cities of the PCs to a "new" world. This world was created by some very powerful, long lived beings, who bring various species, sentient and not, put them down on the world and watch them interact. Some of these beings are benevolent and some are not.


This is essencially the format of a game I've been running for several years. The Gods created the world, spontaneosuly created the races, or brought them from other worlds (as in a few individuals of the race taken from each of thousands of worlds.) Then the gods went away.

The first campaign was set 500 years after the creation of the world. (There were elves around able to give first hand accounts) I'm now in my second campaign in the world (set 150 years after the first) The current focus is that the world is so new it has no "outer planes" Just a plane of shadow where dead people go till they eventually reincarnate. The current campaign is going to be about the creation of a kind of heaven and a kind of hell, and who will be in charge of each. The PC's will help determine the nature of their own afterlife... Which is kinda fun.

River
 

We've played two sessions in a prehistoric game. We wanted to make a little "vanilla prehistoric setting", with dinosaurs and stuff like that, not very serious, to play one-shot adventures when DMs couldn't progress in bigger campaigns.

There was quite a lot of interesting ideas.

I'm copying it here:

There are three primordial gods : Azd, the day, that which is , the present time; Nocte, the night, that which was and that which will be, futur and past ; the unnamed, that which can't be and must not be. Azd and Nocte created the world, and Azd fought a long war against the unnammed. The three are neutral.


Azd and Nocte created four gods : Gaia, the earth mother, who will give life to all living creatures. She is CN in alignment, young and impetuous. Ouranos (don't know the english writing), the sky above Gaia, who will bring direction and order for all living creature. He is LN in alignment, sage and farsighted, but somewhat authoritarian. Nai-Chton was created to fight the Unnamed. Thanks to his prowess, the Unnamed was banished, but Nai-Chton suffered from backfire and is now corrupted and evil. Heoma was created to bring hopes and
dreams to all living creatures. She is NG in alignment.
(they are overgods (Gaïa and Ouranos) or powerful greater gods (Heoma and Nai-chton)

The creation process continued : The Gaïan spirit were created by Gaïa alone, to be her servitor. They have the form of animal and are revered by the various tribes as totem. They are spiritual guides. (They rank from hero-deity to intermediate god).
The Celestial Children are born from Gaïa and Ouranos. They are just that : Children with godly power. Imagine Zeus, Thor or Venus in diaper. They already have portfolio and clerics, but lack some sense of responsability...
The Titans have been created by Ouranos to watch over the Celestial Children, and protect them from harm.
The Dark Spirits are Gaïan Spirits, corrupted by Nai-Chton. They live only to propagate evil and terrors.

Planes: The Prime Material Plane is the home of Gaïa. It is a finished plane.
It is coterminous and coexistant with the Plane of Spirit, which is the plane of Ouranos. You can reach it either by the Ethereal Plane (which act as a border where the spirit plane and the material plane overlaps), or by flying high enough in the sky.
The Celestial Children have their realms in many demi-planes in the Plane of Spirit.
The Faerie plane is hidden within the deep ethereal, and is the realm of Heoma. It is sometime coexistant with the prime material plane, because the ethereal is not a stable place. You can reach it through dreams, ethereal travel or occasional gate in the Prime.
The Elemental Planes are coterminous with the prime. (or they aren't : how large must be a gate between two plane for saying that they are coterminous ? Anyway, to reach the plane of fire, look for volcanoes...)
The plane of Shadow is the body of Nocte, just as the earth is the body of Gaïa. You cab reach it through dark places, and magic. Here hide Nai-Chton. He has created some demi-plane here, who are the realms of the Dark Spirits.
The Far Realm is the place where the Unnamed has been banished.
I don't know where to put Azd. Perhaps in the prime material, as he is the Sun, perhaps in the Plane of Spirits. If so, Ouranos will likely be in the sky border betwen the Prime and the Plane of Spirits.


People:
In such world, each race has a place, and a goal.

The Gardians : they have a central role. They must keep the harmony between Gaïa and Ouranos, and fight the force of the Unnamed (now, those of Nai-Chton). Long time ago, the old men(neanderthal), called trusks, were created to be the Gardians. But, they failed, victim of Nai-Chton's trichery, and thus were created the men (Cro-Magnon), called Uitans. Alas, these last often think that eradicating their predecessor is part of their duty. Anyway, Azd do not intend to create another reimplacement.

The Gaïans : Elves and Gnomes were created by Gaïa as servitors, protectors, and playtools. Gnomes are more servitors and day to day protectors, with many affinities with animal and plants (think to forest gnomes); while elves are more playtools and emergency fighters (because of their magical powers : they have an innate predisposition for sorcery).

The Ouranians : Dwarves were created by Ouranos to be his servitors and his apprentices. He gives the steel of the meteor and the secret of the runes. They lives in the highest mountain, ride on griffon back, and are the most advanced of all the races. The halflings are the messengers of Ouranos. They are nomadic, riding giant foxes or other animals, exchanging goods with the various tribes, and bringing news to all. While the dwarves are somewhat secretive, they are not. They are often seen as secret's thiefs, and thus not always welcome.

The Fallen : Hobgoblins have received dark blessings from Nai-Chton. They have built cities and longboats, they practice foul sorcery, and are the most feared slavers. They are the more organized of all the races, and none but the orcs are more cruel. The Orcs are quite the opposite : bestial, chaotic, more barbaric than any human tribes. They eat animal meat only if they don't have anybody else to put under their yellow teeth. They rarely take prisoners, and those do not survive more than a few day. Half-Orc born of human mother do not exist.
 
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My wife co-DMed a module with a friend where the party had a six-sided magical device that would take you to five different eras (th 6th being the present). Three of the eras were ancient (ice age, volcanic, and starting to stablilize). It was very interesting, especially since there weren't any people in those three times to interact with.
 

I ran a campaign that lasted for about two years that did just as you describe about five or six years ago. Sean Reynolds, one of the players, wrote about it here:

http://www.wizards.com/dnd/DnD_CGT_001.asp

Basically, it was the "first age" of a classic fantasy world. Spellcasters had to make up their spells as they went along rather than read them in books (writing hadn't been developed yet). The gods quite literally still walked the earth and most places the PCs went were untouched by human hands.

It was a great campaign.
 

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