Tonguez
A suffusion of yellow
I have run a couple of Stone age settings and enjoy them.
I like having the PCs be village leaders and thus responsible for the wellbeing of others and development of the world (I have my own Village Management mechanic)
In another they were sent out to explore the unknown lands across the ocean
Magic Items - My setting is a world of many spirits and some of these are willing to give boons in return for favours (eg the White Heron Woman whom the PCs helped in a battle against a giant serpent gave them a feather token). Other monsters will drop items. Another source is natural treasures eg the Shell of the Giant Beetle the PCs kill might be AC +2 and Fire proof.
Magical Sites are also good, like a Pool of Healing or a Magic Cave*
*Magic Caves allowed me to include Cave Wizards. The Painted Caves are sites of great power where Cave Wizards mark their magics uon the very walls. The Cave Wizard must sleep in his cave each night in order to maintain his power.
Weapons - use same stats but assume all are made of primitive materials (stone, bone, wood) and look different. No crossbows. MAsterwork = Metal
Wealth - no coins so use the Modern Wealth Mechanic and call it Mana (or Status) Status can be felt by others (a person of high status is recognised as a hero) and it can be used.
Status use
1- to influence others to give assistance and/or items in return for an obligation (ie buy using status)
2- to determine how many 'followers' the PC can influence into doing stuff (Village Management Mechanic)
3- As action points (yes they are Heroes)
4- like XP for certain spells (Heroes)
5- some magic items have Status limits (ie only a PC with Status of 12+ can use the Spear of Storms to anyone else it's just a longspear) (Heroes again)
I like having the PCs be village leaders and thus responsible for the wellbeing of others and development of the world (I have my own Village Management mechanic)
In another they were sent out to explore the unknown lands across the ocean
Magic Items - My setting is a world of many spirits and some of these are willing to give boons in return for favours (eg the White Heron Woman whom the PCs helped in a battle against a giant serpent gave them a feather token). Other monsters will drop items. Another source is natural treasures eg the Shell of the Giant Beetle the PCs kill might be AC +2 and Fire proof.
Magical Sites are also good, like a Pool of Healing or a Magic Cave*
*Magic Caves allowed me to include Cave Wizards. The Painted Caves are sites of great power where Cave Wizards mark their magics uon the very walls. The Cave Wizard must sleep in his cave each night in order to maintain his power.
Weapons - use same stats but assume all are made of primitive materials (stone, bone, wood) and look different. No crossbows. MAsterwork = Metal
Wealth - no coins so use the Modern Wealth Mechanic and call it Mana (or Status) Status can be felt by others (a person of high status is recognised as a hero) and it can be used.
Status use
1- to influence others to give assistance and/or items in return for an obligation (ie buy using status)
2- to determine how many 'followers' the PC can influence into doing stuff (Village Management Mechanic)
3- As action points (yes they are Heroes)
4- like XP for certain spells (Heroes)
5- some magic items have Status limits (ie only a PC with Status of 12+ can use the Spear of Storms to anyone else it's just a longspear) (Heroes again)