Ry
Explorer
Here's a question to really get your dice tales flowing:
Have you ever used complexity in a way that the players found satisfying? Mostly, I'm thinking of complex quests (intricate prophecies with multiple requirements and stages, a la Morrowind), complex locales (twisting and winding maze-temple-cities), or complex plots (the extremes of political intrigue). Heck, have you ever had success with characters who have complex motivations?
Have you ever used complexity in a way that the players found satisfying? Mostly, I'm thinking of complex quests (intricate prophecies with multiple requirements and stages, a la Morrowind), complex locales (twisting and winding maze-temple-cities), or complex plots (the extremes of political intrigue). Heck, have you ever had success with characters who have complex motivations?