Piratecat
Sesquipedalian
Most of my plots are relatively complex. I try for a simple beginning, a relatively simple end, and a complex series of interlocking plot elements in the middle that change depending on which order they're tackled in.
Hmm, let's think of a simple example. I wanted to use G1, Steading of the Hill Giants. After conquering the fort, the PCs learned that someone in a nearby town was paying them to keep trade out of the pass. The group used the carrier pigeons to track down the family, who turned out to be the son of the local knight... then they had to prove the charge without a shadow of a doubt before they could even accuse him. It worked out wonderfully, and helped round out a dungeon crawl with a mystery and political adventure.
Hmm, let's think of a simple example. I wanted to use G1, Steading of the Hill Giants. After conquering the fort, the PCs learned that someone in a nearby town was paying them to keep trade out of the pass. The group used the carrier pigeons to track down the family, who turned out to be the son of the local knight... then they had to prove the charge without a shadow of a doubt before they could even accuse him. It worked out wonderfully, and helped round out a dungeon crawl with a mystery and political adventure.