Like most everyone here, I like to start simple and then get complex. One of my most consistant players (he's been in 5-6 of my campaigns) thrives on plot complexity, and would be disconsolate without it.
This, however, translates to bad news when he tries to be the DM. In his first campaign, he threw at us a world-spanning plague, political uproar, involvement with Bahamut, and the sudden removal of all our allies (we were unjustly branded criminals). This sounds fun until you realize that we were all level ONE, and that all of this was introduced in the first two sessions.
We quit after session three.
This, however, translates to bad news when he tries to be the DM. In his first campaign, he threw at us a world-spanning plague, political uproar, involvement with Bahamut, and the sudden removal of all our allies (we were unjustly branded criminals). This sounds fun until you realize that we were all level ONE, and that all of this was introduced in the first two sessions.
We quit after session three.