JohnSnow
Hero
Okay...I was reading Monte Cook's intro to the A Player's Guide to Ptolus when something hit me. Monte designed 3e and his favorite style of fantasy has SERIOUSLY influenced the game. Basically, 3e (original and revised) reflect Monte Cook's preferred style of fantasy.
One quote from the guide is telling to me...
Monte hasn't been shy about telling us that Ptolus (his campaign setting) IS 3e. But the thing is, I think Monte's written his preferred style of gaming into the D&D 3e system. Now, he didn't do this alone, obviously, since game design is a group effort. Which means he had the complicity of his fellow designers at Wizards. So I guess we can presume this is the preferred style of gaming over there? They ALL play this style of game when they play?
Anyway, as a result, getting a different style now means changing the rules. The style has become so fundamental to the system that there's no room for tweaking for style anymore. The only D&D product that's really attempted to address it at all is Unearthed Arcana, with all of its variant rules. But even that leaves many of the basic assumptions untouched. Changing those is left to variant rulebooks, like Malhavoc's own Iron Heroes. And it's not a D&D product, or even officially d20. (As an aside, I've always found it interesting that Monte's name is on a product so clearly inimical to his preferred style of fantasy.)
Is this okay? Do we want this? Is everyone on board with the style preferred by the WotC 3e designers? Or would we rather see more products supporting different styles of gaming.
The floor is open.
One quote from the guide is telling to me...
Just the opposite, really. As a setting, Ptolus has been under the influence of the Core Rules for a long, long time. The things that make d20 fantasy unique—the prevalence of magic (including the specific spells we all know), the ever-increasing power of individuals, and the creatures of the MM—have shaped the reality of Ptolus. And because I used this setting as a playtest backdrop as I worked on the design of the Third Edition Core Rules, Ptolus influenced the d20 System rules as well. This is a setting steeped in game history and significance.
Monte hasn't been shy about telling us that Ptolus (his campaign setting) IS 3e. But the thing is, I think Monte's written his preferred style of gaming into the D&D 3e system. Now, he didn't do this alone, obviously, since game design is a group effort. Which means he had the complicity of his fellow designers at Wizards. So I guess we can presume this is the preferred style of gaming over there? They ALL play this style of game when they play?
Anyway, as a result, getting a different style now means changing the rules. The style has become so fundamental to the system that there's no room for tweaking for style anymore. The only D&D product that's really attempted to address it at all is Unearthed Arcana, with all of its variant rules. But even that leaves many of the basic assumptions untouched. Changing those is left to variant rulebooks, like Malhavoc's own Iron Heroes. And it's not a D&D product, or even officially d20. (As an aside, I've always found it interesting that Monte's name is on a product so clearly inimical to his preferred style of fantasy.)
Is this okay? Do we want this? Is everyone on board with the style preferred by the WotC 3e designers? Or would we rather see more products supporting different styles of gaming.
The floor is open.