Shadowslayer
Explorer
I sorta see what you're getting at...but older editions had an implied style too. Its always been up to the individual DM to tweak the game to his liking. The big difference is the old rulebooks used to come right out and say that. Now, not so much.
I mean, a designer has to design a game for maximum playability for the most people. If they went and made allowances for every different "style" of RPG, we'd have a gazillion options, but no core game. I doubt that'd be a recipe for mass success.
Plus, hardcore RPGers are a persnickety lot anyway. And the designers know that. You're not going to make everyone happy. So may as well try to make MOST of them happy.
And for the ones who like a different style, there's the OGL. Go nuts.
That's how I see it, anyway.
I mean, a designer has to design a game for maximum playability for the most people. If they went and made allowances for every different "style" of RPG, we'd have a gazillion options, but no core game. I doubt that'd be a recipe for mass success.
Plus, hardcore RPGers are a persnickety lot anyway. And the designers know that. You're not going to make everyone happy. So may as well try to make MOST of them happy.
And for the ones who like a different style, there's the OGL. Go nuts.
That's how I see it, anyway.