Has D&D become too...D&Dish?

boredgremlin said:
Modules??? I played AD&D for 5 years and never touched a single module. They are just lazy DMing.

Ahem...wait until you have a wife and kids, a house to maintain, etc., etc.

And even before those days, we had lots of fun with classics like Expedition to the Barrier Peaks, In the Dungeons of the Slavelords, The Keep on the Borderlands, Pharoah, etc. It's a shame you missed out.
 

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Rep,

There are some good modules out today too. Some even manage to be come full fledge campaigns. Shackled City and Age of Worms for starters...
 

Uhm actually that's psionics to the Slacerians. Wizards just decided to steal that from sorcerers.

Hang on, the Slarcians according to the Ghelspad CS book (in the Epoch of Mesos, p 7 and The Slarcian Empire p 12) kidnap Drendari and then begin teaching wizard magic to anyone who wanted it. The only reason I know this is I happened to be rereading the book last night. :)

There are some good modules out today too. Some even manage to be come full fledge campaigns. Shackled City and Age of Worms for starters...

Let's not forget the World's Largest Dungeon as well. :) (Hey if Sage can pimp his favourite project... ;) )
 

Nightfall said:
Rep,

There are some good modules out today too. Some even manage to be come full fledge campaigns. Shackled City and Age of Worms for starters...

Agreed Nightfall.

But my point is that modules are NOT lazy DMing (an old chestnut, and one I'm quite frankly tired of hearing)--they're a great source of gaming for many who don't have the time to create their own adventures.
 

Hussar, yes the Slacerians taught magic, but it was SHADOW magic, not wizardry. I don't recall the Slacerians ever making "magic" their primary goal.

And yes you can pimp WLD. But I'll just pimp Rappan Athuk Reloaded! :) Top that! ;)

Rep,

Understood. I was merely pointing out the good ones. ;)
 

Nightfall, I happen to have the book open in front of me. In the opening sections of the Ghelspad hardcover, they specifically say that wizardry is taught by the slarcians and wizards are hunted by sorcerers and druids as slarcian collaborators. Page 7.
 


Hussar said:
Just a couple of points.

My point was, how do we view the implications of RAW upon a setting. Sure, you can change the RAW. That's always true. But, that still ignores the question. Heavy handed or not, it doesn't address the question at hand.[/QUOTE}

I thought your point was that the current "magitech" extrapolation of the RAW was more logical than other past and possible extrapolations. If this isn't your point, then obviously I don't need to argue about it.

In order to determine what can logically be derived from the rules, first we need to determine whether "The peasants don't choose PC classes for the same reason that day laborers don't become doctors and lawyers" or "Peasants don't choose PC classes because the RAW says they don't." They are not mutually exclusive, but the first assumes that the RAW is representative of some reasoning that is not itself stated in the RAW.

But, as stated earlier, if the RAW itself is all that needs be considered, then there are a plethora of equally logical worlds because, according to the RAW, the NPCs do whatever the DM decides and, in your arguement, that doesn't have to be explained. Using the idea that what is in the RAW goes without trying to determine how the RAW fits into normal socio-economic and political behavior means that a world in which spellcasters never cast spells unless paid and spend the rest of their time acting like chickens is as "logical" as the next one. :lol: Somehow, I don't buy that. ;)
 

replicant2 said:
But my point is that modules are NOT lazy DMing (an old chestnut, and one I'm quite frankly tired of hearing)--they're a great source of gaming for many who don't have the time to create their own adventures.
And even if you do have the time, modules can be a good way to mix thing up a bit, keep the players guessing.


glass.
 


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