Raven Crowking
First Post
Numion said:If that was the case in a D&D world, adventuring would hardly be possible. If some gods flip out at the upgrade of torch'n'lantern streetlights to magical streetlights (a luddite god or whatever), wouldn't the gods of orcs and kobolds stomp down on anyone killing them? Like adventurers?
I mean .. killing a kobold would be a lot bigger offense to kobold god, than the upgrade of a lantern to an everburning torch to a darkness god. Because, lantern and everburning torch give about the same amount of light.
The usual answer to the first point is gobbledegook about the Orc gods wanting their followers to be tough. Or that the kobold god just isn't powerful enough to wreak vengeance because the human/elf/dwarf gods protect the adventurers. IMC, the orcs believe that they go to prepare for war against the Celestials in the afterlife...life is just to toughen them up for this future conflict.
The answer to the second point is htat a lantern is "mortal"; it has a lifespan, it is lit, it gives light, and it "dies" when the oil runs out. The everburning torch is "immortal". The god of darkness/night/whatever may overlook the occasional everburning torch, but when you make an industry of it you spit in her face.
(And, yes, BTW, if you attempted the genocide of a species, you very well should face that species' protector(s)!)