DND_Reborn
The High Aldwin
I could see that more in video games, but in RPGs hitting that much is BORING in the extreme, tedious, and drags things out. Personally, I prefer about a 35-40% hit rate.More than one miss in a row is extremely demoralizing. A game design study showed that most people are happiest around 70% hit rate, across both non-deterministic video games and tabletop war games. 60% is also generally accepted, in the bell curve of happiness.
This is impacted somewhat by the bias that missing multiple times at high hit percentages creates a higher amount of frustration, which is why some game designers (mostly video games) secretly change the percentages so that high numbers succeed even more often than the tooltip says. But even taking that into consideration, people were still happiest around 70%.
As I wrote with the house-rules we've been using, it drops the % by 20 so we are around 40%, give or take 5%. We like it. It makes hitting more meaningful and exciting when it happens. It makes it more "special".
If you hit (what seems like) nearly all the time, it loses its luster and appeal IMO. I blame people's need for instant satisfaction (or whatever) nowadays.
