buzz said:
D&D 3.5 is 960pp for the core ruleset.
GURPS is 576pp for the core ruleset.
Vampire:tR is 518pp for the core ruelset (WoD + V:tR).
What's the big difference?
(And, to pimp HERO, at least all you'll ever really need is that 592pp rulebook. HERO isn't supplement-reliant, like most other RPGs. Secondary pimp: you can get the 128-page Sidekick [i.e., HERO Basic] for $10.)
D&D - The big difference is that I can spoon-feed the players D&D with a much smaller book - the PHB.
GURPS - dont' even get me started (again) with my anti-GURPS rant.
Vampire - I wouldn't have boguht into the new vampire if it weren't for my obsession with the old one. The one with a much smaller page count. And the rules can be distiled down to about 20 pages for a player.
I was unaware of HERO Basic, and would be a lto less hesitant to buy Hero knowing about it.
As for supplement-reliant, I ran D&D for ages without supplements, including a core D&D3e campaign that ran for 16 months using only the DMG & PHB (no MM). I haven't yet bought a supplement for the new Vampire, and I'm loving it. In fact, I ran a 2e Vampire campaign for three years with no supplements. I actually don't think that many good RPGs are "supplement-reliant" as you state... The ones that actually require supplements to play... I'll just not play.
Seriously, why is a single 500+ page book daunting, but D&D books and supplements two feet thick on your gaming shelf not? I've never understood this.
Because that two feet of D&D (actually, currently 15 feet of D&D) is D&D, a game I know I can get players for at the drop of a hat, and a game that I -know- the rules to. Ditto for the 8 feet of World of Darkness material and the 3 feet of CyberPunk stuff.
Heck, when it comes to hero, I pull out my first edition HERO book and have run a few games in the past four years with it. But it isn't a core game in my household, nor with my friends, so investing the money and then the time into a 500-page book -is- daunting.