Kamikaze Midget said:
Well, for one, the different tables.
Nope. The system is not only just as unified, it is in essence
the same system as in 3e. The latter gets presented in the 3.5 PHB with separate tables for
each class, on as many different pages. With OD&D or AD&D, I've got it all on just two (OD&D, with some of that 3e/ 4e-style interpolation) or three pages (AD&D, all worked out) --
already cross-indexed with the DCs, yielding simple d20 rolls, for convenience.
Why does 3e break it all into pieces? Because the focus is on piling up pieces to combine (especially in the "build" sub-system). To derive the actual values, we need to add in all applicable feats (which may vary from instance to instance).
There are still "target" numbers, which the
4e DMG lays out in terms of combat role, level and encounter balance. One can jump through hoops playing the sub-game of level advancement with monsters and NPCs, or -- in 3e as well as in any other version -- one can skip that step and go straight to the end product desired.
For two, the variance between "you need to roll high" and "you need to roll low" depending on what you're trying.
Nope. Same "roll high" on the d20.
Or are you talking about thief functions? Well, if you really would rather indicate 20% as 81-00, or as 17-20 on d20, then go ahead. In old D&D, it's a
probability, not a mandated randomizing method! Besides the skill points subsystem and the already mentioned feats, the reason 3e multiplies factors is to emphasize that
the DM is going to make the DC a moving target. Think you know your chances? Think again, Trap Monkey Boy!
In earlier editions your target would change, your modifiers would change, and often rather drastically.
Huh?? That's what I'm seeing in 3e and 4e. That's what feats and powers and lists of skill DCs are
all about.
(Doesn't mean I've got to look 'em up in the books, though. Slowing the game to a crawl is not something I want, and "winging it" is after all about
improvisation.)
I mean, compare THAC0 and Saving Throws and Proficiencies in 2e to BAB, Saves, and Skills in 3e.
I don't have 2e books handy, but THAC0 is functionally the same as in 3e (target AC taking the place of "BAB"). Pot
ayto, po
tahto. I personally prefer just to roll the die and see what I hit:
roll 12: AC 2 (Plate Armor & Shield)
roll 11: AC 3 (Plate Armor)
roll 10: AC 4 (Chain Mail & Shield)
roll 09: AC 5 (Chain Mail)
... etc.
Saving throws? A table in 1e, tables in 3e. If you want to memorize all the formulas, then knock yourself out with either set. If I'm going to refer to a book, how having it all on one page is "less unified" just boggles. A single lookup gives
the actual roll needed in 1e. How is that less of a "system"?
Those are three very different rules, each with different desirable results.
You talk "buh-lo-nee", and I say "bull-o-nee".
Roll n or higher on d20 is the desirable result is the same whether one is rolling "to hit" or "to save".
The math was all relegated to the modifiers.
My math was already
done in the tables!