Has the release of d20 material slowed down?

dropping d20

Necromancer won't. We are in for the long-haul...D&D, d20, modules, adventures etc. Never fear; we'll stick around as long as we don't lose money. Sure stuff has dropped in sales, but we are more than solvent (even if just barely). We need the occasional Tome or City State to generate revenue to make the other products (e.g. modules) viable, but as long as you folks want them, we'll keep making them! I just can't wait to get the rest of the 2005 releases in so I can write another book myself!

Bill
 

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froggie said:
Necromancer won't. We are in for the long-haul...D&D, d20, modules, adventures etc. Never fear; we'll stick around as long as we don't lose money. Sure stuff has dropped in sales, but we are more than solvent (even if just barely). We need the occasional Tome or City State to generate revenue to make the other products (e.g. modules) viable, but as long as you folks want them, we'll keep making them! I just can't wait to get the rest of the 2005 releases in so I can write another book myself!

Bill

Good, I like your stuff :D
 

froggie said:
Necromancer won't. We are in for the long-haul...D&D, d20, modules, adventures etc. Never fear; we'll stick around as long as we don't lose money. Sure stuff has dropped in sales, but we are more than solvent (even if just barely). We need the occasional Tome or City State to generate revenue to make the other products (e.g. modules) viable, but as long as you folks want them, we'll keep making them! I just can't wait to get the rest of the 2005 releases in so I can write another book myself!

Bill

<cough><cough> Bard's Gate <cought>
 

What's Up With Atlas

Hey, folks. I heard there were rumors flying, and thought I should step in to provide some clarification and official word.

We recently published another Penumbra book -- Seven Serpents, a collection of dragon lairs (in the same "sevens" sub-series with Seven Strongholds, Seven Cities, and Sacred Ground). http://www.atlas-games.com/product_tables/AG3229.html is the product description. It was released around the same time as Origins (not in time to make it to the show, unfortunately), and should be in stores all over by now. We printed the book to order, so it's already sold out from our warehouse -- if you see a copy, grab it while you can!

The next Penumbra title will be Seven Civilizations, due for release in September. Again, part of the same sub-series -- this one gives you a bunch of cultures that you can easily drop into a campaign world. You can find its description at: http://www.atlas-games.com/product_tables/AG3230.html

We do not have anything more in the pipeline for Penumbra at the present time. Penumbra's niche was always meant to be modular pieces that you can use to assemble or add to a campaign. Early on (when everyone needed generic bits to add to their brand new games), that was a good strategy, but it's very vulnerable to competition. We've thought about whether we wanted to do what was necessary to keep fighting for a piece of that niche (paying writers less than the 4 cents per word that Penumbra has paid since early on, for example), and decided not to. We have better areas to invest our resources at the present time, and let's be honest -- there is so much really good d20 material available to the consumer already (much of it almost unknown, simply due to the incredible quantity of creative output that has come forth in the four years since "Three Days to Kill" debuted as the very first d20-license product on sale), it's hard to feel compelled to add a lot more at this point. It's especially hard when you realize that there is such a supply overhang behind the market. (Why buy a new book on a topic when there's one that's new to you available on eBay or in the clearance section of your local game store for 1/5 the price? Why print a new generic book when you have an idea of how many tens or hundreds of thousands are sitting in publisher and distributor warehouses, just waiting for a liquidation opportunity?)

And, like I said...we have a lot of other places to invest. It's been observed that a number of the surviving d20 companies have been working hard to diversify, for obvious reasons. Atlas is fortunate that we already have a stable of proprietary RPGs (Ars Magica, Feng Shui, Over the Edge and Unknown Armies), and an even more successful roster of evergreen non-collectible card games, such as Lunch Money and Once Upon A Time. Our blockbusters so far this year have been the card game expansions and sequels -- Sticks & Stones, Beer Money, Dark Tales, and Create-Your-Own Storytelling Cards. At Gen Con we'll debut Cthulhu 500, a new card game (mythos horrors on an eldritch racetrack!), and in October we'll be in the Halloween spirit with Gloom (a card game by Eberron creator Keith Baker).

We do plan to release other d20 System projects (such as Northern Crown: New World Adventures -- the setting that originally appeared on the web as "Septentrionalis"), but the Penumbra line will go on hiatus after Seven Civilizations in September. Of course, we'll continue to sell the existing titles. As books go out of print, if not sooner, we will make them available for sale as PDFs through RPGNow (as we've already done with several books in the line).

We'll continue to keep a finger on the pulse of the d20. If the market conditions are right, we'd love to do some more Penumbra books.
 

Thanks for the update John.

One of the things that you should strive for when doing the PDF's is versitility. Too many of the PDF releases we see now are just the print version in e format.

For example, how about chopping the Atlas Bestiary up into different sections and make those sectiosn available independent of the whole book? Monte had a good idea when he made Arcana Unearthed available as seperate pieces while keeping the whole book in print format. It's something that very few publishers have done with their older material.

Seven Cities could be broken down into 7 PDF files for example. Each one would sell fairly cheap, but altogether they'd probably cost as much as the print book.
 



I don't know about sales, but I know for my that my purchasing of d20 books has dropped significantly.

Mostly this is because most publishers are releasing rules rather than game content. By this I mean Prestige Classes and Feats, followed by spells, magic items and stuff.

What interests me is game content. Adventures, encounters, scenarios, story ideas, locations. Things that will make my D&D games more full, not give the players more wroughts.

I still purchase good modules, and books with encounters and locations that I think will suit my campaign, but after playing for a few years now, basically I find that it is best to stick with the Core Rulebooks for 99% of stuff.

Richard Canning
 

JohnNephew said:
We're not planning anything more in the Nyambe line at the present line. We originally only meant to do the core hardcover, but it was so well received that we added Dire Spirits Ancestral Vault.

Add another voice to the chorus asking you to rethink the lack of Nymabe product - this was a fine setting, which offered a well-realised alternative to the default D&D 'magical medieval Europe'.
 

JohnNephew said:
We do not have anything more in the pipeline for Penumbra at the present time.

We do plan to release other d20 System projects (such as Northern Crown: New World Adventures -- the setting that originally appeared on the web as "Septentrionalis"), but the Penumbra line will go on hiatus after Seven Civilizations in September. Of course, we'll continue to sell the existing titles. As books go out of print, if not sooner, we will make them available for sale as PDFs through RPGNow (as we've already done with several books in the line).
I am sorry to hear that you won't be publishing much more d20 books, but I am glad to hear that the d20 books will go pdf. I actually prefer pdf for some books (principally adventures and "modular" books such as the Seven seiries).

I can only hope this means you are spending more time to make Ars Magica 5 just PERFECT :D
 

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