At the beginning of the D&DN designs... one thing was brought up in regards to checks that I thought was going to be the central part of the whole system... that DMs were going to ask for Ability checks rather than Skill checks. So if a player wanted to do something like find some mushrooms to eat... the DM would just ask for a Wisdom check (for example, although an INT check might've also made sense if the DM went that way.) So players would have more agency to do whatever they wanted on the spur of the moment, than rather immediately drop their eyes to their character sheet looking for skills they were "trained" in.
It was on top of this ability check system that it seemed like Backgrounds were meant to fall. By having a Background, it implied a whole host of things you probably were good at. It didn't need to be specific, because the DM could just say "You trained as a Priest... you therefore know the proper way to address a Cardinal-- +3 to your CHA check." The system would thus allow for ALL SIX ability scores to be modified by the Background, depending on what the PC wanted to do. There was no longer a need for specific "skills" a la 3E or 4E... because they were just implied by the Background.
What seemed to happen though was that when the designers began adding example "+3s" for things you were trained in by having a Background... they started falling back on the old skills (and thus, the old specific ability scores these skills were always tied to). And the "skills" have once again gotten quite narrow, while at the same time wide open that they no longer really represent the Background they supposedly are there to support.
For example... an Artisan gets "Diplomacy" and a +3. Universally. Doesn't matter who the Artisan is talking to... he gets a +3 regardless. Why is that? Why does being an Artisan (Brewer) mean you get to have a +3 to try and convince a King or negotiate with the dryad in the woods? Does that really make sense? And by the same token... the Bounty Hunter has NO skill at negotiating with potential employers, because his one pseudo-social skill is "Streetwise". Bounty Hunters, Soldiers, and Spies all get to "Spot" things... and thus are more trained to know where to find a secret door within a castle, but the Noble and the Knight (the two backgrounds that have spent the most time within castles) do not?
It kind of ruins the fun idea of having multiple applications to multiple skills based upon what your background was growing up-- and the multiple ability scores they could be applied to.
Doesn't being a "Merchant" say all we need about what you are trained in, skill-wise? You probably have spent your years moving boxes and crates onto and off of wagons, so a +3 to STR checks when it involved lifting things-- especially things that are fragile and you don't want to drop. In 3/4E you'd need to have "Athletics" for that... but that implies you can also climb, swim, and jump too... which doesn't make sense at all. A Merchant would get a +3 to CHA checks when it came to negotiations with other people-- but NOT a +3 to sweet talk someone. And yet "Diplomacy" covers both of those things. A Merchant should potentially get a +3 to INT checks for geographical information based upon knowing trade routes... and yet Geographical Lore applies to knowing your way around ALL above-ground areas-- including mountainous regions the merchant has never traveled.
It's for this reason that I really hope the Backgrounds and skills get another once-over... because right now they are devolving their system right back to how things were in 3/4E. Where you have your list of three (or six) "things" you can do... each of them tied directly to a single ability score. And other than the fluff description of the Background there is no real difference between them.
A Knight and a Noble both are Diplomatic, and they both have a knowledge of Heraldry (however often that'll ever come up). So as far as the skills are concerned... they are practically the same Background. Despite the fact that a Knight's diplomacy should really be geared towards underlings, fighting men, and the commoners they come in contact with (as well as a healthy dose of Intimidation against the same while he's at it), and the Noble's diplomacy would be geared towards other lords & ladies, high-ranking officials, judges, kings and the like... both in obsequieous sweet-talking, as well as conning/bluffing them in courtly intrigue (alongside the ability to probably browbeat servants and the serfs who directly serve the nobleman.) And what does the Heraldic Lore give them? A knowledge of recognizing banners and the line of succession? Great. And apparently that's IT... because there's already also a Societal Lore skill (which I'm guessing covers knowing the proper fork to use, which is why the Noble gets it and the knight doesn't), and there's a Geographical Lore skill to cover the actually knowledge of the lands, and a Historical Lore skill to cover the knowledge of the entire history of the area. And yet the Knight doesn't get a bonus any of those seemingly useful skills, ones that he probably would have actually had experience in growing up as a Knight, because they aren't on his list. Instead... the Knight gets Animal Handling, which applies not only to training and riding his horse... but also to calming down the wild grizzly bear that is charging him in the forest because we all know how often knights were required to do that as part of their job description. These skills a "narrow" in that you have a Heraldic Lore AND Societal Lore AND Magical Lore AND Planar Lore AND Forbidden Lore AND Religious Lore AND Undead Lore etc. etc... but are also wide open in that it applies to EVERYONE and EVERYTHING, despite a particular Backgrounds specific focus in ONE AREA of it. The Knight might have Historical Lore... but it's only in regards to the history of the knights and perhaps the line of succession over the years, but knows nothing about who the biggest names in magic were centuries ago.
Look... I understand why they feel like they need to have a "set" skill list. It's to make things easier for new players and DMs to recognize when a potential +3 should apply to a check. But truth be told... I think it is just as easy for people to understand a more universal system of ability checks based upon logical application of a character's Background, as it is giving PCs a tight list of three "things" they are good at. So if a PC selected a Background of "Pirate"... you don't need to give it an Acrobatics skill to tell you you're good at balancing on choppy surfaces, or an Athletics skill to tell you you're good at climbing rigging or swimming in the sea, or an Intimidate or a Bluff to tell you you can browbeat the bartender for free drinks or con the tavern wench into your bed, or a Geographical Lore skill to know where the islands are out to sea, or a Survival skill to tell you what you'd need to survive if you were abandoned on an island somewhere, or a Natural Lore skill to recognize what the incoming cloud patterns means in terms of weather or where to punch that shark should you fall overboard and get attacked.
Being a Pirate teaches you all of these things. And I would hope that in the new edition it goes over how ALL of these skill uses would grant the Pirate a +3... whereas just having Athletics doesn't mean the Pirate automatically gets a bonus to knowing how to rock climb without ropes or lift a stuck portcullis. Because I don't think it should.
It was on top of this ability check system that it seemed like Backgrounds were meant to fall. By having a Background, it implied a whole host of things you probably were good at. It didn't need to be specific, because the DM could just say "You trained as a Priest... you therefore know the proper way to address a Cardinal-- +3 to your CHA check." The system would thus allow for ALL SIX ability scores to be modified by the Background, depending on what the PC wanted to do. There was no longer a need for specific "skills" a la 3E or 4E... because they were just implied by the Background.
What seemed to happen though was that when the designers began adding example "+3s" for things you were trained in by having a Background... they started falling back on the old skills (and thus, the old specific ability scores these skills were always tied to). And the "skills" have once again gotten quite narrow, while at the same time wide open that they no longer really represent the Background they supposedly are there to support.
For example... an Artisan gets "Diplomacy" and a +3. Universally. Doesn't matter who the Artisan is talking to... he gets a +3 regardless. Why is that? Why does being an Artisan (Brewer) mean you get to have a +3 to try and convince a King or negotiate with the dryad in the woods? Does that really make sense? And by the same token... the Bounty Hunter has NO skill at negotiating with potential employers, because his one pseudo-social skill is "Streetwise". Bounty Hunters, Soldiers, and Spies all get to "Spot" things... and thus are more trained to know where to find a secret door within a castle, but the Noble and the Knight (the two backgrounds that have spent the most time within castles) do not?
It kind of ruins the fun idea of having multiple applications to multiple skills based upon what your background was growing up-- and the multiple ability scores they could be applied to.
Doesn't being a "Merchant" say all we need about what you are trained in, skill-wise? You probably have spent your years moving boxes and crates onto and off of wagons, so a +3 to STR checks when it involved lifting things-- especially things that are fragile and you don't want to drop. In 3/4E you'd need to have "Athletics" for that... but that implies you can also climb, swim, and jump too... which doesn't make sense at all. A Merchant would get a +3 to CHA checks when it came to negotiations with other people-- but NOT a +3 to sweet talk someone. And yet "Diplomacy" covers both of those things. A Merchant should potentially get a +3 to INT checks for geographical information based upon knowing trade routes... and yet Geographical Lore applies to knowing your way around ALL above-ground areas-- including mountainous regions the merchant has never traveled.
It's for this reason that I really hope the Backgrounds and skills get another once-over... because right now they are devolving their system right back to how things were in 3/4E. Where you have your list of three (or six) "things" you can do... each of them tied directly to a single ability score. And other than the fluff description of the Background there is no real difference between them.
A Knight and a Noble both are Diplomatic, and they both have a knowledge of Heraldry (however often that'll ever come up). So as far as the skills are concerned... they are practically the same Background. Despite the fact that a Knight's diplomacy should really be geared towards underlings, fighting men, and the commoners they come in contact with (as well as a healthy dose of Intimidation against the same while he's at it), and the Noble's diplomacy would be geared towards other lords & ladies, high-ranking officials, judges, kings and the like... both in obsequieous sweet-talking, as well as conning/bluffing them in courtly intrigue (alongside the ability to probably browbeat servants and the serfs who directly serve the nobleman.) And what does the Heraldic Lore give them? A knowledge of recognizing banners and the line of succession? Great. And apparently that's IT... because there's already also a Societal Lore skill (which I'm guessing covers knowing the proper fork to use, which is why the Noble gets it and the knight doesn't), and there's a Geographical Lore skill to cover the actually knowledge of the lands, and a Historical Lore skill to cover the knowledge of the entire history of the area. And yet the Knight doesn't get a bonus any of those seemingly useful skills, ones that he probably would have actually had experience in growing up as a Knight, because they aren't on his list. Instead... the Knight gets Animal Handling, which applies not only to training and riding his horse... but also to calming down the wild grizzly bear that is charging him in the forest because we all know how often knights were required to do that as part of their job description. These skills a "narrow" in that you have a Heraldic Lore AND Societal Lore AND Magical Lore AND Planar Lore AND Forbidden Lore AND Religious Lore AND Undead Lore etc. etc... but are also wide open in that it applies to EVERYONE and EVERYTHING, despite a particular Backgrounds specific focus in ONE AREA of it. The Knight might have Historical Lore... but it's only in regards to the history of the knights and perhaps the line of succession over the years, but knows nothing about who the biggest names in magic were centuries ago.
Look... I understand why they feel like they need to have a "set" skill list. It's to make things easier for new players and DMs to recognize when a potential +3 should apply to a check. But truth be told... I think it is just as easy for people to understand a more universal system of ability checks based upon logical application of a character's Background, as it is giving PCs a tight list of three "things" they are good at. So if a PC selected a Background of "Pirate"... you don't need to give it an Acrobatics skill to tell you you're good at balancing on choppy surfaces, or an Athletics skill to tell you you're good at climbing rigging or swimming in the sea, or an Intimidate or a Bluff to tell you you can browbeat the bartender for free drinks or con the tavern wench into your bed, or a Geographical Lore skill to know where the islands are out to sea, or a Survival skill to tell you what you'd need to survive if you were abandoned on an island somewhere, or a Natural Lore skill to recognize what the incoming cloud patterns means in terms of weather or where to punch that shark should you fall overboard and get attacked.
Being a Pirate teaches you all of these things. And I would hope that in the new edition it goes over how ALL of these skill uses would grant the Pirate a +3... whereas just having Athletics doesn't mean the Pirate automatically gets a bonus to knowing how to rock climb without ropes or lift a stuck portcullis. Because I don't think it should.
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