Grymar said:I scanned it briefly but didn't buy it.
I like the concept of giving advanced moves to melee characters to keep them balanced against high level casters, but the fact that so many of the effects were mostly spells-but-we-won't-call-them-that drove me away.
I'd like more mundane options for non-casters rather than just making non-casters more caster like (if that makes any sense).
Seconded.Voadam said:Then I'd suggest checking out Iron Heroes or Book of Iron Might

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.