Scribe
Legend
Yeah it was the monkey I forget it's name.
Jackal pup was a 2/1 common, Goblin Guide a rare but still.
Yeah, Ragavan. Nothing like a 4 of at $75 USD a pop.
Yeah it was the monkey I forget it's name.
Jackal pup was a 2/1 common, Goblin Guide a rare but still.
I truly, no trolling, do not believe this to be correct in any sense.
Yeah, Ragavan. Nothing like a 4 of at $75 USD a pop.
Truly, no trolling, how much do you think you've spent on cards over the years? Or put it another way, how much is your collection worth now?
I mean, the card rarity model is essential for the function of limited formats, which are a heck of a lot of fun. But yeah, accessible versions of cards should be available for constricted play.
Way too much. Not counting things I was flipping, in 5 figure range before I was selling it all.
This might be the Games Workshop model. I started playing Magic way back in 1994, and while I enjoyed it well enough I didn't stick with it and ended up giving away all my cards to a kid in 1997. What I remember most about Magic is how it changed the gaming landscape. In a few short years, Magic seemed to be the dominant game almost everywhere. Throughout the mid to late 1990s, a lot of game stores opened up in the Dallas/Ft. Worth area specializing in Magic. I remember being shocked going to a new game store in Plano only to find they sold magic and very little of anything else. Of course, most of those places folded after a few short years.WotC has done an amazing job of keeping MtG going for this long, but the end is not unexpected because back in the era of Chronicles they made the decision that the way to keep the game alive was keep the whales addicted and double down one what their big spending customers wanted. For 25 years MtG has been getting less and less approachable as a game, harder and harder to teach to new players, more and more expensive to get into and stay into, as at every step of the way when faced with a choice between selling smaller number of cards to more players and larger numbers of cards to fewer players, they chose to go with fewer players.
I don't really think that's true.
Just getting into magic is going to run you $2000 or so.
If Magic collapses, what impact might that have on FLGS?