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1) No. I'd say the exception is if he really wants to do a character build that requires multi-classing, but I'm not sure what that would be.My questions are:
1) Should I introduce multiclassing to the new player?
2) Is having one enemy to start with good enough to explain the game?
3) Should I start him off at level 9 like his cousin is?
That sounds perfect thank you.1) No. I'd say the exception is if he really wants to do a character build that requires multi-classing, but I'm not sure what that would be.
2) If by, "explain the game," you mean give him a general overview, then yes. It will take a while before he masters it.
3) I assume that he and his cousin are both playing in the same campaign. This is hard. I think it's good for PCs to be the same or at least similar levels, but 9th can be a lot for a new player. What do you think about a one-shot with lower level characters to help get him started. Maybe it could be a "flashback" to the start of his character's adventuring career and then do a time jump to bring him up to 9th level.
Found out more information. The new player wants to be able to fight using martial weapons but also wield magic. Would a Paladin/Fighter Sorcerer build work?1) No. I'd say the exception is if he really wants to do a character build that requires multi-classing, but I'm not sure what that would be.
2) If by, "explain the game," you mean give him a general overview, then yes. It will take a while before he masters it.
3) I assume that he and his cousin are both playing in the same campaign. This is hard. I think it's good for PCs to be the same or at least similar levels, but 9th can be a lot for a new player. What do you think about a one-shot with lower level characters to help get him started. Maybe it could be a "flashback" to the start of his character's adventuring career and then do a time jump to bring him up to 9th level.
Personally, I think maybe going with something with one of the Adept feats might be easier. It'll be easier to manage a fighter who can cast one spell (Shield?) starting out I would think.Found out more information. The new player wants to be able to fight using martial weapons but also wield magic. Would a Paladin/Fighter Sorcerer build work?
Even a Bard might work, right?Personally, I think maybe going with something with one of the Adept feats might be easier. It'll be easier to manage a fighter who can cast one spell (Shield?) starting out I would think.
Or make a dwarven mage? Then he can wear armor and cast spells, as well as have access to some martial weapons?
A Warlock (Hexblade), Fighter (Eldritch Blade or Bladesinger) or Bard (Valor) might be an easier start that trying out as a multiclass character.Found out more information. The new player wants to be able to fight using martial weapons but also wield magic. Would a Paladin/Fighter Sorcerer build work?
I am using 2014 rules.Are you using 2014 rules or 2024? If the latter, then the Eldritch Knight has become a decent but not too complex fighter caster whereas I found that build very limiting in the 2014 rules.
If using 2014 the paladin would be my recommendation for a martial that can cast spells.
I would also recommend a session at level 3 to 5 to introduce the new player to the mechanics of their class.