BlueBlackRed
Explorer
This probably isn't a new concept, but I'd like to know if this has been attempted before and what the results were.
In the history of pen & paper D&D (not-online gaming or play-by-email), has a group of DM's joined together to create a single game world that had each DM controlling his own section of the world, then reporting everything that his group did to the other DM's?
Example: 5 DM's, each with their own group of players. DM A controls region A and runs the game group A (the New York City group). DM B controls region B and runs the game for group B (the Kansas City group) , and so on. After each session, each DM reports in what happened in their group to the other DM's, and then each DM applies this information to his own region in a cause & effect manner.
In the history of pen & paper D&D (not-online gaming or play-by-email), has a group of DM's joined together to create a single game world that had each DM controlling his own section of the world, then reporting everything that his group did to the other DM's?
Example: 5 DM's, each with their own group of players. DM A controls region A and runs the game group A (the New York City group). DM B controls region B and runs the game for group B (the Kansas City group) , and so on. After each session, each DM reports in what happened in their group to the other DM's, and then each DM applies this information to his own region in a cause & effect manner.