WitcherK9Unit
First Post
So we are starting a 3.5 game and I need some help. I would like advice on, based on my idea, if there is any existing rulesets that would make this character more already in compliance, then having to create something new. Im looking for three things based on the character
1. class that would work
2. If there is a Knowledge occult of something
3. if there is a...occult hunters toolset (a kit full of things that help break possession , and purifies and such)
Character idea. With the rise of evil new types of fighters called Hexxers are being trained specifically to combat the demons and occult forces that threaten them. A young Tiefling male orphan has been chosen to learn the ways of the Hexxers, the town believing in using a demon to fight demons.
I was thinking ranger, with a DM/GM request that I have knowledge occult (if that's a thing) instead of knowledge nature. I was also thinking fighter with the same thing. I don't want to do cleric because that will clash with allot of things and make the character not work.
1. class that would work
2. If there is a Knowledge occult of something
3. if there is a...occult hunters toolset (a kit full of things that help break possession , and purifies and such)
Character idea. With the rise of evil new types of fighters called Hexxers are being trained specifically to combat the demons and occult forces that threaten them. A young Tiefling male orphan has been chosen to learn the ways of the Hexxers, the town believing in using a demon to fight demons.
I was thinking ranger, with a DM/GM request that I have knowledge occult (if that's a thing) instead of knowledge nature. I was also thinking fighter with the same thing. I don't want to do cleric because that will clash with allot of things and make the character not work.