Voadam
Legend
The two games I'm running have no wizards in the party.
One is a Freeport pirates and cultist nautical city themed game.
One is a Wildwood wilderness themed game.
The closest to the wizard archetype in the Freeport game would be the beguiler, the cloistered cleric, the (currently in character creation) truenamer, and the bard.
In the Wildwood game the closest would be the sorcerer/warlock.
I have not significantly adjusted the game or scenarios based upon the lack of a wizard in either party, though I house ruled from the start in the Wildwood one that everybody is illiterate without a feat and that wizards require literacy to use a spellbook but can prepare spells as if they were a level higher if they did not have spellbooks. I forget if I changed an NPC wizard to a sorcerer or if he was that way to start in the published module.
Not having a wizard has not caused any problems that I am aware of.
One is a Freeport pirates and cultist nautical city themed game.
One is a Wildwood wilderness themed game.
The closest to the wizard archetype in the Freeport game would be the beguiler, the cloistered cleric, the (currently in character creation) truenamer, and the bard.
In the Wildwood game the closest would be the sorcerer/warlock.
I have not significantly adjusted the game or scenarios based upon the lack of a wizard in either party, though I house ruled from the start in the Wildwood one that everybody is illiterate without a feat and that wizards require literacy to use a spellbook but can prepare spells as if they were a level higher if they did not have spellbooks. I forget if I changed an NPC wizard to a sorcerer or if he was that way to start in the published module.
Not having a wizard has not caused any problems that I am aware of.