Doug McCrae
Legend
FIFYDr. Awkward said:This is exactly why I make my players roll for hit points. It's funny to screw the fighter.
FIFYDr. Awkward said:This is exactly why I make my players roll for hit points. It's funny to screw the fighter.
I can understand the preference for standardized HPs. It does have some advantages. As long as it is understood to be the rule and the game is 'adjusted' to support that I can see that it works and how it would be 'fun'.Dragonblade said:... Also standardized hp is better from a balance perspective. It doesn't have to be max, but it should be a standard number with little variance from player to player and game to game. We just do max HP in our games because we are cool like that.
And by DM proofing the game, I mean that the rules should protect players from bad DMing, not enable them. Show me a DM who forces a player who rolls a 1 five times for hp to keep those rolls, and I'll show you a bad DM.
This is what's wrong with your approach. It forces the DM to either throw out the CR system completely or redo the stats of every monster, which is a major hassle.Dragonblade said:And before people start crying powergamer, NPCs and monsters also get max HP and boosted stats.
Scholar & Brutalman said:Why do you expect them to come out and tell you now? Not telling you seems to be successful marketing because you keep coming back to ask the same questions.
Rolling that many 1s can be frustrating. If the DM is going to save the players from every bad roll, to me that is bad DMing.
Dragonblade said:That's lame.![]()
It might be time to find a new DM. I'm pretty good with accepting DM authority, but there are sometimes when you need to draw a line against bad DMing. If a DM tried to pull that in my group there would be a player revolt.
Seriously, when I hear stuff like that, it just reinforces why I think a certain amount of "DM proofing" the game is a VERY good idea.
Actually I do recall them saying point buy is the default (in a podcast IIRC), but the DMG will have other options.kennew142 said:I believe that both systems will be presented, without one of them being a default system.
Actually, no they've said D&D uses different HP rules than Saga. There was a discussion not-so-long-ago where they were talking about using Saga characters in D&D and one of the things specifically mentioned was the differences in how they handle HPs...I would bet that hp will be the same as before with two exceptions:
1) Triple maximum hp at 1st level
2) No class uses d4 for hit points
These rules are in use in SWSE, and I think I read that both of these changes had been confirmed by the designers - but I can't remember where, and it's late.