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The original intentions of D&D have more to do with the people playing the game than the rules. DMs who allow their players to run roughshod over them applying the rules as though they were adamant tenets handed down by WotC, the god of D&D, have the most problems. I have always run my games with the idea that it is an open-ended, adventure roleplaying game, not a highly codified war game with strict parameters. I haven't had any trouble having fun with any ruleset as long I made sure to not allow my player's to run over me with their choices.
No matter the edition, the biggest problem any edition of D&D rules suffers is a DM and players who don't have the same tastes in gaming. This causes a huge amount of friction that leads to a poor gaming session lacking the fundamental ingredient for a good game: fun.
If the DM and the players have a good relationship and enjoy gaming with each other, the rules become irrelevant as the DM and players work together to create the best possible gaming experience. That is how I see it.
The original intentions of D&D have more to do with the people playing the game than the rules. DMs who allow their players to run roughshod over them applying the rules as though they were adamant tenets handed down by WotC, the god of D&D, have the most problems. I have always run my games with the idea that it is an open-ended, adventure roleplaying game, not a highly codified war game with strict parameters. I haven't had any trouble having fun with any ruleset as long I made sure to not allow my player's to run over me with their choices.
No matter the edition, the biggest problem any edition of D&D rules suffers is a DM and players who don't have the same tastes in gaming. This causes a huge amount of friction that leads to a poor gaming session lacking the fundamental ingredient for a good game: fun.
If the DM and the players have a good relationship and enjoy gaming with each other, the rules become irrelevant as the DM and players work together to create the best possible gaming experience. That is how I see it.