C'mon, it was inevitable. How the hobby ever accepted them in the first place is beyond me. It was a foregone conclusion that the hobby would mature and move ahead.
And by mature, I don't mean to imply childish -- rather, primitive.
Ahem. Don't put words in my mouth. And read my other posts on this thread for clarification.Numenorean said:Yes, thats it allright! The dungeon is a concept of immature or youthful gaming... definitely childish or a reflection of the market being young.
/snicker
/rude
Speak for yourself.
Yes, I most certainly could, since that comment was not condescending in the least. Sheesh! Grow a skin!Renshai said:Could you possibly be more condescending to people that happen to enjoy a different gaming style than you? To call their gaming style, primitive... sheesh.
Enjoying dungeoncrawls is neither childish, or primitive. It might be different from what you enjoy, but that doesn't mean you need to attach negative connotations to those people that DO enjoy it.
I think that your "foregone conclusion" has been proven wrong. D&D 3rd Edition DID embrace the dungeon again and alot of people are very happy that it did.
The market has largely grown up since those days.
Ourph said:As a player, yes I have lost the dungeon. My characters keep looking for them. They go up to random NPCs in a town and ask,"Hey buddy. Where's the nearest abandoned castle built by a crazy wizard several centuries ago which is now overrun with strange and terrifying monsters but still full of treasures beyond the ken of mere mortals?". The NPCs give my character weird looks and walk away, then the DM throws a book at me and tells me to get back to writing my 15 page character backstory due by the end of the session.![]()
Of course, I make up for that by putting lots of extra dungeons in my campaigns. The PCs in my campaign can barely walk around without tripping over or falling into a dungeon entrance.
Despite the fact that my players seem to really enjoy the dungeon-ful campaigns I run, they never seem to create the same type of campaign when they GM the games. IMO it's a culture thing. There's so much anti-dungeon prejudice out there that people who would otherwise hearken back to the good old days of 10x10 rooms choose not to because they're afraid the "real roleplayers" will mock them as unevolved, rollplaying boobs.
Terms like "mindless hack-n-slash" just prove my point.
The only "mindless" thing about the play in my campaign are the undead who will kill your character and eat his brains if you're not paying attention, playing smart and treating combat as a last resort option.![]()
I think all that was meant was that hte game evolved from its first incarnations as just a game for dungeon crawls. It is not to imply that hte player or people who like this incarnation still are imature or primitive, but that the game is so much more than this one aspect it began with. I think in today's society, RPG doesnt mean what it did 30 years ago because of this evolution, thus dungeon crawl campaigns are moved into the hack and slash campaign style (which, 30 years ago they were the defination of role playing games), which for today's average role player is limiting. Someone likens it to playing in a football game but only using 20 yards of the field to play on. It is quite ok to like this, but there is so much more to the game now days.Renshai said:Could you possibly be more condescending to people that happen to enjoy a different gaming style than you? To call their gaming style, primitive... sheesh.
Enjoying dungeoncrawls is neither childish, or primitive. It might be different from what you enjoy, but that doesn't mean you need to attach negative connotations to those people that DO enjoy it.
I think that your "foregone conclusion" has been proven wrong. D&D 3rd Edition DID embrace the dungeon again and alot of people are very happy that it did.