diaglo said:that is the whole point of D&D from its beginning as a spinoff from Chainmail.![]()
I think you have that the wrong way round, diaglo.
diaglo said:that is the whole point of D&D from its beginning as a spinoff from Chainmail.![]()
MerricB said:I think you have that the wrong way round, diaglo.D&D was to glorify the "bit players" of Chainmail!
diaglo said:all the world is a stage... and we are but bit players...
or something like that.
Kanegrundar said:All in all, WotC is putting out solid products, IMO. I'm not interested in all their books, but I've never been that way. They aren't putting out anything really innovative or ground-breaking, just cruising along putting out decent books.
For me, those are just logical progressions on how the game was built. With the multiclassing system and the modularity that was built into the system, racial substitutions, racial feats, and so forth was where I figured the game would go. They implemented well, IMO, but aren't particuarly ground-breaking in the way that M&M is ground-breaking, IMO.MerricB said:Actually, I'd debate that: I think Wizards have been putting out innovative material. Not all works, but they're trying things.
Swift and Immediate actions; Substitution levels; Touchstones; Tactical feats; Racial spells; Mindset spells - all these are very interesting innovations.
Heroes of Battle does something I haven't seen before (and is a far cry from the traditional "let's have a wargame" way of handling battles). Weapons of Legacy, whilst not exactly innovative, does refine an idea into a form some people find more appealing.
Oh, and there's Eberron.
Cheers!