dreaded_beast
First Post
For the DMs out there, have you ever felt like the campaign started off on the wrong foot? Not necessarily because of anything the players have done, but more along the lines of feeling unsatisfied at how you ran the first few sessions.
As a DM, I feel that the first few sessions should give the players both a feeling of the campaign world and of your style as a DM. In other words, this is a chance to differentiate yourself from other DMs and make the players feel as if they are playing in a different world.
The first session of a three session adventure didn't go as well as I liked. Granted, everyone had fun, but from my point of view, I don't think I portrayed the campaign world and setting as well as I liked. We are playing in the Forgotten Realms. In addition, I don't think I truly showed the players the type of DM I wanted to be. I would say that the old DM of our group (who is now a player in my game) had more combat and task oriented encounters, while I prefer a mix of role-playing and combat. However, I believe I failed to show that last adventure.
Our group has 2 more sessions to go before one of the other players returns from military training. As a result, I am going to try and wrap up the "adventure" after 2 more sessions. When the other player returns, we may go back to playing with the old DM. However, I am hoping that the old DM, wouldn't mind letting me be the DM for a while so that I can run a much longer campaign. If that happens, when the other player returns, I am thinking of just "restarting" the campaign and having everyone make new characters so that I can have a chance to portray the Forgotten Realms better.
Do you think I should start over or should I just deal with having a bad first session and keep on playing the current campaign once the other player returns from military training?
I was thinking that it wouldn't be so bad to start over when the other player returns, since it would have only been 3 sessions playing and it would give everyone a chance to start off together instead of having a player have to integrate within an already established group. Plus I think I can end the adventure on a satisfying ending within the next 2 sessions.
As a DM, I feel that the first few sessions should give the players both a feeling of the campaign world and of your style as a DM. In other words, this is a chance to differentiate yourself from other DMs and make the players feel as if they are playing in a different world.
The first session of a three session adventure didn't go as well as I liked. Granted, everyone had fun, but from my point of view, I don't think I portrayed the campaign world and setting as well as I liked. We are playing in the Forgotten Realms. In addition, I don't think I truly showed the players the type of DM I wanted to be. I would say that the old DM of our group (who is now a player in my game) had more combat and task oriented encounters, while I prefer a mix of role-playing and combat. However, I believe I failed to show that last adventure.
Our group has 2 more sessions to go before one of the other players returns from military training. As a result, I am going to try and wrap up the "adventure" after 2 more sessions. When the other player returns, we may go back to playing with the old DM. However, I am hoping that the old DM, wouldn't mind letting me be the DM for a while so that I can run a much longer campaign. If that happens, when the other player returns, I am thinking of just "restarting" the campaign and having everyone make new characters so that I can have a chance to portray the Forgotten Realms better.
Do you think I should start over or should I just deal with having a bad first session and keep on playing the current campaign once the other player returns from military training?
I was thinking that it wouldn't be so bad to start over when the other player returns, since it would have only been 3 sessions playing and it would give everyone a chance to start off together instead of having a player have to integrate within an already established group. Plus I think I can end the adventure on a satisfying ending within the next 2 sessions.