So if the player was present, rolled a low initiative, and had an action ready for her turn in initiative, but someone else ended the fight first, you would give her no XP? That seems to encourage a selfish PC who win initiative to nuke a fairly-easy encounter with her best stuff in order to get all the XP to herself.Lanefan said:I think I've given out a few negative ExP maybe 3 times in my DMing career, every time because the character did something so absurdly stupid that it *deserved* to go backwards in experience.
Giving out no ExP at all to anyone for a whole session happens often - pretty much every time they're in town doing treasury and training.
As for individual encounters, if you* don't participate, you* don't get ExP. If you* do take part, you* get ExP. Period.
* - "you" meaning you as character, regardless of whether you as player are present at the session or not...ExP are given for what the character does, not the player.
Lanefan
Maybe they were evil orphans?lukelightning said:I'd only give 0 xp to characters who did nothing. Even if they did the wrong thing they should get xp.
A lawful good person burning down an orphanage? Sure, here's some xp, and by the way, take that LG and make it CE.
QFTThanee said:No, never.
You learn from errors as much if not more, even if you do something bad, it's an experience.
And there are other methods of punishment.
Bye
Thanee