Have you ever played Amber?

MerricB

Eternal Optimist
Supporter
When I was at university - a very long time ago now - a rather interesting role-playing game came out: the Amber Diceless RPG. Based on the works of Roger Zelazny, it allowed the players to play Machievellian demi-god-like characters, who would spend a fair amount of time scheming against each other as well as dealing with the latest threat to whatever they held dear.

The campaign we set up lasted about three years (of which I played in a couple of), and involved from 6-13 players each session. We swapped over GMs throughout, as the game was *very* GM-intensive, and some sessions would have a couple of co-GMs just to deal with action in several places at once.

More than any other RPG, Amber taught me about story-telling and role-playing, and about how dangerous DM Fiat is. D&D has always been my first love, and I've very rarely played Amber since my university years, but the games of Amber I played and ran have informed my D&D play since.

On occasion, I get out the Amber books and run a Throne War - a one session game where the player characters attempt to overcome each other in a contest for the Throne of Amber. I've done it twice in the past decade, and I'll be running another such session tonight (in celebration of my birthday). I've got 5 or 6 players lined up for the action, and it should be a lot of fun. Unlike many other RPGs, Amber rather likes having more players, just because it causes more conflict, plotting, cabals and the like. Difficult to DM well, and the way I run Amber today will not be the same way as how I ran it 17 years ago.

Although I learnt a lot about DMing from Amber, running multiple D&D games for the past decade has also left its mark.

Back when I first ran Amber, it was in a very sandbox, freeform style; the players would drive the action. When I ran Serenity recently, I was more structured about the action: dividing the adventure into acts and scenes that I thought would occur. Though I was amenable for the players running off the rails, I gave them a lot more guidance as to how the adventure could unfold.

So, for tonight's session, although I expect it'll be mostly player-driven, I'll have a back-up plan for structuring the action.

In addition, I'll be keeping the players (perhaps not the characters) in one group, so there won't be so much "secret" knowledge... which is entirely due to me not wanting players to get bored while waiting for their turn to come around with the DM and just sitting in a corner. Secret plans and splitting up the group? Yeah, leads to some boring times. Better to have everyone there all the time, being entertained by the plotting (and failures) of the others. There'll be some secret information, certainly, but not at the expense of engagement.

At least, that's the plan. Whether it will come to pass is another thing entirely!

So, here I'm wondering: Have any of you played Amber?

Cheers!
 

log in or register to remove this ad

Yes. Every year at Ambercon Northwest And in three campaigns, one of which is in process right now in its second year.

Check out the link: ambercons.com for links to the annual conventions. Unfortunately for you, MerricB, there isn't one in Australia. But there are hundreds of links and people to contact.

I have had some of my most enjoyable moments in gaming playing Amber. The free-form gaming style isn't for everyone, but I love it.
 

I did, briefly, sophomore year of college.

The GM was an awful git. It might have also helped had I liked the books, instead of finding the first one boring.

I bowed out after a few sessions. I hear that the game went on for another 2-3 years, though.

Brad
 


Yeah, I ran an Amber campaign for several months before it became clear that I couldn't maintain both it and my D&D campaign.

It's a great game for the right group of players who are down with its play style. Definitely a lot of secret cabals and stuff, oh yeah...
 



Played and ran games, found it interesting but nothing to keep me coming back to it. Yes, the story telling was fun but that is not all a game is made of, you had to have players and DMs that understood the concept.
 

Yes. Some years back I played it during 3 year phase. During that time we played activily many different games/systems, but that was recurring. People had certain obsession with diceless systems that time. I think is was fun game to play, but it also was bit hard to handle with our big (=8-12) group at the time.

When I was bored I made game session related poetry.

We had two gm:s running it. Game plot were pretty weird. I got joined with one rpg-club after few Amber sessions 1995, that and "demonipeli".
I have read both amber game books and I find them very entertaining to read. But I have never run game of amber. I don't really like the stat auction system. Had total of 2 different characters one for each dm.

Our games were kinda dm created one weird plot/threat and players backstabbed each others all over it.

I kinda liked the game because before getting to know there was one I had read the books. Later on I discoverd there was at least one filk-song about amber.

I probably will never play that game again. There is no intrest whatsoever in it for my current group.
 

Yeah I played like over 15 years ago twice. I was never a big Zelazny fan and I didnt care for the game. I wanted something more "traditional" ie dice lol

Mike
 

Remove ads

Top