(this is coming from the viewpoint of a d&d player, but i guess it can apply to any game).
have you ever played an rpg without using maps of any kind?
if so, how were things like terrain, travel time, etc., handled?
(this is coming from the viewpoint of a d&d player, but i guess it can apply to any game).
have you ever played an rpg without using maps of any kind?
if so, how were things like terrain, travel time, etc., handled?
You travel at the speed of plot. Check distance only at DM discretion.if so, how were things like terrain, travel time, etc., handled?
We occasionally do a blank grid battlemap but I try to stay away from that because I think it encourages metagame or gamist thinking.
What do you do for players who are interested in tactical decisions like position, flanking, surprise, and range?