Have You Purchased Any Additional 4e Supplements Beyond the First Three Core Books?

Have You Purchased Any Additional 4e Supplements Beyond the First Three Core Books?


I'm very fond of 4th Edition. The recent news of the DMG2 has me all the more excited! I just hope they don't run out of sourcebook ideas. At this rate, they are plowing through all the really huge stuff in just barely two years time. How will they make it stretch an entire decade? I have my doubts...

Anyway, I've purchased the 4e gift set (all 3 core books) and ALL sourcebooks and adventures published thus far. Except the character sheets. That thing is a rip-off. I also haven't purchased the card decks, though I'm sure a few people could get some use out of them.
 

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Nope.

I didn't even buy the 4e MotP, marking it as the first planar book released for D&D that I do not own a physical copy of.
 



Have You Purchased Any Additional 4E Supplements Beyond the First Three Core Books?

Yes.

Although after reading the core books I decided not to switch to 4E.

I've purchased H3: Pyramid of Shadows (loved the plot, couldn't resist it, but it's the only 4E adventure that's caught my fancy so far), Adventurers Vault, Martial Power, Manual of the Planes, Forgotten Realms Campaign Guide, Forgotten Realms Player's Guide, 3pp Advanced Players Guide (big fan of Ari) and I'll be purchasing a DDI subscription soon (specifically for Dungeon and Dragon mags).

Good adventures are editionless for me. I can easily convert the crunch to whatever works for my game. Now that Dungeon and Dragon are providing what I wanted as far as art and maps, they are now worth it to me (even though I'm not playing 4E).

I'm also an unrepentant, incurable, Forgotten Realms addict. Can't help it. Even if I don't update my campaign to the new setting, I still enjoy reading about it.

Martial Power and Advanced Players Guide are good sources for new powers ideas to pillage for my houseruled 3.5E game (as class special maneuvers), as well as Dragon magazine.

I thought Adventurers Vault might have been more useful to me, but I've found I could have done without it.

Manual of the Planes was completely out of curiousity and for entertainment purposes. Although, I don't like restricting my games to just one cosmology, so it is useful to me in a limited extent. For me, it gives a more realistic feel to have multiple possible cosmologies (just like the real world;)).

So, as far as WoTC is probably concerned, my deciding to not switch to 4E is completely inconsequential, since I've purchased close to half of their available products since the unveilling of 4E.

The other available adventures just didn't grab my interest (I have more than enough printed adventures and modules to last a couple of lifetimes), and Open Grave isn't peaking my interest either (I have more than enough "Undead" supplements to last a lifetime also).

edit: Passed on Draconomicon. I also have more than enough Dragon supplements to last a life time, and I prefer my own Dragons anyways (they all breathe fire, regardless of "color" - color indicates nothing more than the environment they live in - a Dragon is a Dragon is a Dragon - what sets them apart is their character, personality, and personal magic).

I'm not sure yet if I'll be purchasing the 4E Players Handbook II yet or not (although I probably will). However, I seriously doubt I'll purchase the 4E DMG II, or the 4E MM II, or any other subsequent books (PHB III, DMG III, MM III, etc.).

Arcane Power is out. I don't need it. I'm using 3.5E spells with slight modifications for at-will use. I only adapt powers for martial type special maneuvers (and some rogue stuff;)).

Don't need or want any future stuff for Psionics. Never used them before. Don't like them. Won't use them in the future.

Don't need or want any other campaign setting material (Eberron, Greyhawk, Dragonlance, etc.). Although, if they did make a basic campaign setting book for the "Points of Light" setting, I'd probably pick it up.

Any future Adventure modules will be on a case-by-case basis, but they would have to have a pretty unique and outstanding premise and plot to grab my attention enough to buy them.

Minis will always be on my list. I've just bought less and less lately as their quality has declined. If the new ones pick up the level of quality, I'll definitely get a few.



In the end though, I guess I'm still WoTC's :eek::eek::eek::eek::eek:, and probably always will be.:p;):blush:
 
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No lie. I said 'never' at the start of 2nd Edition.
Hey, so did I! :cool:

But I also followed through on that, and it's *never* ;) been an issue. Still isn't. :p

And seriously, all the gamer guys (and some gamer gals) around here - that I know of - have looked at 4e, and in some cases (me, f'rex) even read the core books through, and it's a resounding 'nuh uh' all round.

For those that like the game though, more power to you! Roll high, game long.*


* Erm, 4e's still roll high, right? Hehe. j/k :D

* And thanks for letting me use that quote, Mr. Gygax (RIP), 'specially without me askin' an' all. ;)
 

The core three, Martial Power, and Adventurer's Vault.

Martial Power rocks my world. If all the Powers series are like this one, I'd be infinitely happy.
 

I picked up two adventures: "Forges of the Mountain King" and "King of the Trollhaunt Warrens", but no supplements as such. I don't plan on ever spending any more money on 4e.
 

Everything by Wotc so far except the starter box.

All the Goodman 4e stuff, the expeditious retreat stuff, one bad egg and some miscellaneous products.

Was also a late comer to Wolfgang Baur's Open design project Wrath of the River King. (I highly recommend these projects to fans of all editions).
 

Our group has converted over to 4E in our Pathfinder game. I've purchased a few supplements beyond the core books, but I'm doing much better on spending than I did during my 3E buying days. I'm trying to make sure that I only buy stuff that I know we will use.

Core Gift Set
H1: Keep on the Shadowfell
H2: Thunderspire Labyrinth
H3: Pyramid of Shadows
Manual of the Planes
Draconomicon
 

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