Mort_Q
First Post
There was a suggestion regarding for this in ye olde Unearthed Arcana book.
Has anyone played with this at all in 4e?
I believe the notion that most people liked was to take 12 (thanks keterys) on the NPC attack, so a +7 versus would be an attack value of 19, and the PC would roll a d20 and add that to the appropriate defense instead of the flat 10. Critical hits on a 1, 20 is miss... etc.
If you've tried this, did anything come up that is screwy particular to 4e?
I'd think that it'd be easier to remember your interrupts... but... I haven't tried it yet.
BEHIND THE CURTAIN: PLAYERS ROLLING DICE (134) said:This variant takes a lot of the work out of the DM's hands, since he no longer needs to make attack rolls, saving throws, or caster level checks to overcome spell resistance for his NPCs and monsters. Than can free up his attention for more important things, such as NPC tactics, special spell effects, terrain, and the like.
Has anyone played with this at all in 4e?
I believe the notion that most people liked was to take 12 (thanks keterys) on the NPC attack, so a +7 versus would be an attack value of 19, and the PC would roll a d20 and add that to the appropriate defense instead of the flat 10. Critical hits on a 1, 20 is miss... etc.
If you've tried this, did anything come up that is screwy particular to 4e?
I'd think that it'd be easier to remember your interrupts... but... I haven't tried it yet.
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