...honestly I think I'd seriously lose time waiting on my players (any of several groups, they'd all be slower) instead of just rolling it myself.
That the player is potentially rolling critical failures. Not only did the player roll bad, he rolled so bad he take extra damage for it.If you've tried this, did anything come up that is screwy particular to 4e?
Have you ever been attacked ?.. its a long far cry from being passive.. ?A defense is more of a passive thing.
Interesting idea, and it might work some people, but I wouldn't do this for various reasons.
1. My players take forever to roll. I'd get impatient waiting if they were rolling for 4 minions and adding numbers, and pondering each result and what they can do about it. Or if I had to wait for an AoE to be resolved, they would be rolling one by one waiting for each other to add their numbers and come up with a tally. Much faster if I do the rolling.
2. I like describing what enemy attacks look like, and knowing whether I hit or miss helps me be more fluid with that description.
3. I like rolling behind a screen. Sometimes, when I get a string of good rolls, the players won't necessarily know it, and they may think they are fighting tougher foes. This keeps them on their toes. I don't want them to know exactly what I need to roll on the die to hit them. They may play differently if they know I need 15's to hit them with some low level brutes, or if they know I only need a 5 to hit them with a controller.
4. Spotlight time would shift from all players getting equal attention during their turns, to defenders getting a lot more camera time because they are rolling defense rolls a lot more often than anyone else. They already get a lot of interrupts. No need to coax their ego more.
That the player is potentially rolling critical failures. Not only did the player roll bad, he rolled so bad he take extra damage for it.
It is purely Semantics & Psychobabble, but it is sort of thing that wotc nixed in the crusade for fun.
Interesting idea, and it might work some people, but I wouldn't do this for various reasons.
1. My players take forever to roll. I'd get impatient waiting if they were rolling for 4 minions and adding numbers, and pondering each result and what they can do about it. Or if I had to wait for an AoE to be resolved, they would be rolling one by one waiting for each other to add their numbers and come up with a tally. Much faster if I do the rolling.
2. I like describing what enemy attacks look like, and knowing whether I hit or miss helps me be more fluid with that description.
3. I like rolling behind a screen. Sometimes, when I get a string of good rolls, the players won't necessarily know it, and they may think they are fighting tougher foes. This keeps them on their toes. I don't want them to know exactly what I need to roll on the die to hit them. They may play differently if they know I need 15's to hit them with some low level brutes, or if they know I only need a 5 to hit them with a controller.
4. Spotlight time would shift from all players getting equal attention during their turns, to defenders getting a lot more camera time because they are rolling defense rolls a lot more often than anyone else. They already get a lot of interrupts. No need to coax their ego more.
I hadn't thought of that. Perhaps I should just run some combat scenarios one-offs to just try for myself.
Having run my last 3e campaign that way, I don't ever intend to run another game the old way again. Players roll all the Dice was excellent. All it does is swap who rolls the dice I have not used it in 4e, though.