Sidekick
First Post
Okay here’s the deal, in my campaign one of the players has a Dwarven PC (Gestalt Barbarian5/Rogue5).
Now he wants to take the Deepwarden PrC, and I have a few concerns.
The player in question is my groups PowerGamerm, the others are a casual gamer, a HEAVY RPer and then an RPer / tactician. The Dwarf hits for something like 1d12+30 in most combats (raged, great axe, yadda yadda), then if he flanks he gets his 3d6 sneak attack.
The thing that tips him is that his AC sucks (about 16 when raging).
Sure at 5th level he’s got something like 80hp but I prefer for him to take the bad with the good - ie hit hard but be able to be hit hard back.
The main point of concern for me is the Deepwarden is the 2nd level ability where the character gets to add their Con bonus AC instead of their Dex bonus.
He’s got like a dex of 12 and a con of 18. So that’s already a net bonus of +3 to AC. That’s fine by me really, it’s the next bit that worries me.
Then you add in the +4 to Con from Raging and it all gets a bit much. And you can bet that this guys will suddenly be stocking up on potions of Bears Endurance as well… So when Raging and bears enduranc’ed he’ll have an AC of something like 10+6(+1 mithril breastplate)+4con+2rage+2potion= 24
That’s before the Cleric Sheild of Faiths, him and then also Bull’s Strengths him – so for most combats he’d be AC26 dealing 1d12+45 or something chronic like that. The next best melee combatant is the monk/cleric who does 1d8+1/1d8+1 with his flurried longsword… :\
So what I’m thinking of proposing is that I limit his Con Bonus to AC either by
a) his level in the PrC, or
b) Permanent Con Bonuses only (no buffs, no Raging bonus)
I don’t want to totally ‘nerf’ or nix the ability, but I want to limit it so that he doesn’t in effect “Win” D&D.
What do you think, am I being unfair, or do I have warranted concerns?
If so which option do you think is fairer?
Now he wants to take the Deepwarden PrC, and I have a few concerns.
The player in question is my groups PowerGamerm, the others are a casual gamer, a HEAVY RPer and then an RPer / tactician. The Dwarf hits for something like 1d12+30 in most combats (raged, great axe, yadda yadda), then if he flanks he gets his 3d6 sneak attack.
The thing that tips him is that his AC sucks (about 16 when raging).
Sure at 5th level he’s got something like 80hp but I prefer for him to take the bad with the good - ie hit hard but be able to be hit hard back.
The main point of concern for me is the Deepwarden is the 2nd level ability where the character gets to add their Con bonus AC instead of their Dex bonus.
He’s got like a dex of 12 and a con of 18. So that’s already a net bonus of +3 to AC. That’s fine by me really, it’s the next bit that worries me.
Then you add in the +4 to Con from Raging and it all gets a bit much. And you can bet that this guys will suddenly be stocking up on potions of Bears Endurance as well… So when Raging and bears enduranc’ed he’ll have an AC of something like 10+6(+1 mithril breastplate)+4con+2rage+2potion= 24

That’s before the Cleric Sheild of Faiths, him and then also Bull’s Strengths him – so for most combats he’d be AC26 dealing 1d12+45 or something chronic like that. The next best melee combatant is the monk/cleric who does 1d8+1/1d8+1 with his flurried longsword… :\
So what I’m thinking of proposing is that I limit his Con Bonus to AC either by
a) his level in the PrC, or
b) Permanent Con Bonuses only (no buffs, no Raging bonus)
I don’t want to totally ‘nerf’ or nix the ability, but I want to limit it so that he doesn’t in effect “Win” D&D.
What do you think, am I being unfair, or do I have warranted concerns?
If so which option do you think is fairer?
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