Spelljammer was an old 2nd Edition campaign setting with ships in space, powered by magical helms.[MENTION=6813585]ModernApathy[/MENTION]
The albino minotaur pirate sounds awesome, the hidden port base would be cool, and the air elementals in the sails would be rad!
I'm not too familiar with Spelljammer, what exactly is that?
Great stuff [MENTION=20323]Quickleaf[/MENTION]!
Thanks robus! Thanks Allistar1801! I was just listening to Mike Shea doing one of his Lazy DM prep videos on my drive back home, and I really like what he said (paraphrasing): "Randomness can be foundational...inspirational...for creativity." That's what I tried to do with the encounter tables in that Buccaneer's Bestiary product.[MENTION=20323]Quickleaf[/MENTION]
This stuff is awesome!
This sounds amazing![MENTION=12377]77IM[/MENTION]
My favorite parts of DMing the previous campeign was probably the crazy stuff the characters got up to. One time while adventuring back to the tavern where they got their first quest the gnome bard decided he wanted to play some travel tunes and asked if he could roll for it, and I said sure why not. He rolls a nat 20, I ask him to roll 1 more time and he rolls another nat 20. I ask him to pick a number between 1 and 10 and if I roll that something wierd would happen. I roll the number he said and then I had to come up with something on the fly. I decided on having an awakened shrub coming out of the forest and dancing to the song. The party took a liking and adopted him, naming him Lord Leafy III. Later when they were with some dwarves sieging a city that was being occupied by ogres and a hill giant, they tried to intimidate them into surrendering. I didn't think it would be so bad, so I let them try, the bard and leafy played a haunting tune while the tiefling druid chanted in infernal and summoned black fire and the silver dragonborn barbarian stood on the front lines and roared. There were 2 nat 20s rolled on that check, but when I rolled insight to counter them I got a 3, but then as the hill giant got there I had them roll again. This time i rolled enough to beat them and the combat started. Near the end of the combat everyone but the bard and leafy was down and the hill giant was at 6 hp. Leafy who at this point had only helped during the intimidation check looked to his "father" and said I'm sorry. He scrambled toward the giant and in a last ditch effort attacks him. He crits and deals max damage to this thing dealing exactly enough damage to kill it. This then spread the legend of Lord Leafy The Giant Slayer.
Other than that I had them go into an arc of espionage, black market deals, and fight pits where they made some connections to the underworld and saved the dwarven government from a doppelganger crime syndicate. That was about when that 1 player had to leave, so the campeign wasn't super long lived but we still have some pretty good memories from that game that we still reference today.