hellbender said:For what it's worth, my three pieces of advice:
1)Art is rendering the effects of light and shadow, thus creating shapes and textures.
2)Once you have human anatomy down, you can draw ANYTHING. Drawing/painting human anatomy in various poses and motion is the hardest thing to do.
3)Everything beings as a basic shape and goes from there. Not every rough shape needs to be anywhere near your proportion, just start rough and build up, don't expect a finished product from the start.
h
The advice I was thinkgin of was making it look less like I have the shakes whilst I draw etc.
It's a fancy word for "rounded". Think cylinders and spheres. All objects can be broken down into simpler shapes, the human form being made up of mostly rounded or "curvilinear" ones.Curvinlear?
alsih2o said:
1. gotta disagree again, too broad.
2. having anatomy down pat and being able to draw are 2 different things. drawing anattomy is basically connecting geometric shapes, which is what all drawing is. don't worry about anatomy, it is no different than drawing anything else. to draw people well you have to be able to stack curvilinear solids, the same ccan eb said for coffe tables, airplanes and pinatas.
3. gotta disagree again, start with proportion, this will be THE deciding factor in whether or not all the pins fall![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.