Li Shenron
Legend
This is possibly the rule we most often forget about. When we remember to use it, it's enough for us to keep it at ONE random item, not more!
Thanee said:I've seen fighters lose 90% of their stuff in a single Mordenkainen's Disjunction. That's simply no fun!
Bye
Thanee
Gez said:Wow. Don't you think that's a tad dire ?
I mean, out of 20 times, the players WILL roll a 1: by your house rule, they will bog down the game to a grinding halt when that happen, rolling saves for their weapons, their armor, their backpack, their trail rations, their spare scrolls, their 10-ft.-pole, their pants, their rechange clothes, their signet ring, each of their 12 lockpicks, their toothbrush, their bedroll, their... STOP!
I guess it's not too bad if you run a naked primitive campaign, but DANG !
If I played in such a game, I would always take one level of cleric with the luck domain AND pick the Protected Destiny feat from Races of Destiny.
JRRNeiklot said:Houserule: On a natural one, ALL items must save or take damage.
atom crash said:When I was playing 1st edition, we ruled such that EVERY item had to save whenever we MISSED a save (regardless of how badly it was missed).
JRRNeiklot said:Houserule: On a natural one, ALL items must save or take damage.
I thought energy attacks ignored hardness....?MerricB said:In this case, the cone of cold did 40 damage, whereupon the item failed its save and took one-quarter damage (cold, PHB 165) = 10, reduced by 5 (hardness, PHB 164-5) to destroy the masterwork crossbow (5 hp).
Lord Pendragon said:I thought energy attacks ignored hardness....?