Head of the class (stonegod judging)[Concluded]

OOC: That movement will provoke from #3 and #4, as it is 10' of movement. (You'll note that I mentioned (post #115) the doorway where Fang is standing is its own 5' square). Of course, the AOO's will suffer from the cover that the doorway provides, so their chances of hitting your AC are miniscule at best. And with Tali's AC, they'll have a tough time hitting him even if they flank him.

I just wanted to make sure you were aware of that. Sorry for any confusion.
 

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Oooh! Shoot hated to see his wolf buddy get hurt, and grimaced when the cultist got in a lucky blow. "Careful, Fang!", he called out to the animal. Thankfully, the bleeding didn't look too bad, so he didn't call the animal back just yet. Almost as soon as his jaws ripped a chunk of flesh from the red-robed magic user, Shoot's summoned wolf disappeared. Shoot immediately began casting a spell to summon another wolf, in just about the same place. "I told you I was good at m-magic!", he stuttered excitedly to his friends.[sblock=OoC: ]Converting Goodberry to Summon Nature's Ally I and summoning another wolf. Let's make it appear in I10 this time, threatening both the red-robed cultist and Cultist #3. Fang, of course, will munch merrily away at anything threatening to him.[/sblock]
 


IcyCool said:
OOC: I've got actions for Seat, Tali, Shoot and Fang. What is Raven's action?

OOC: Sorry for the delay!

IC: Raven will try to take a shot at Cultist C or 4 over Fang's head. It's a tricky shot, but its all she's got at the moment. "Let's get them!" she shouts, reloading.

OOC: Wasn't sure actually, what mods to use. I assumed -4 due to melee, so 13-2=11 for her shot. She needs people to clear out a little.
 

Combat, Round 4

Seat holds his crossbow ready and visually checks his companions for injury.

Raven takes her shot out the door, but the shot deflects off the doorframe and skitters out into the hallway.

Tali tumbles out into the hallway and brings his blade down onto the red robed cultist, but it is deflected by a rigid leather plate that can be seen beneath his now torn robe.

Shoot's summoned wolf disappears and Shoot begins a spell to call it up again. Fang sinks his teeth into Cultist #4, and after a brief struggle, pulls him to the ground.

Cultist #3, seeing Fang pull one of his allies to the floor, tries to strike Fang, but fails.

Professor Reeger stoically holds his position.

OOC: Anvuss is up next.

Initiative Order
Seat
Raven
Tali
Shoot and Fang
Cultist 2 (Down)
Armored Man
Cultist 1 (Down)
Cultist 3
Professor Reeger
* Action Paused *
Anvuss
Red robed cultist
Cultist 4

[sblock=Map]
Code:
   A B C D E F G H I J K L M N O P Q R S T U V W X Y Z a b c d e f g h
1  . . . . . . x x w x x . . . . . . . . . . . . . . . . . . . . . . .
2  . . . . . . x . . . x . . . . . . . . . . . . . . . . . . . . . . .
3  . . . . . . x . t . x . . . . . . . . . . . . . . . . . . . . . . .
4  . . . . . . x . t . x . . . . . . . . . . . . . . . . . . . . . . .
5  . . . . . . x P t S x . . . . . . . . . . . . . . . . . . . . . . .
6  . . . . . . x R H . x . . . . . . . . . . . . . . . . . . . . . . .
7  . . . . . . x . . A x . . . . . . . . . . . . . . . . . . . . . . .
8  d x x x d x x x G x x x d x x x d x x x d x x x d x x x d x x x d x
9  . . . . . . . 3 T 4 . . . . . . . . . . . . . . . . . . . . . . . .
10 . . . . . . . . C . . . . . . . . . . . . . . . . . . . . . . . . .
11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
12 d x x x d x x x d x x x d x x x d x x x d x x x d x x x d x x x d x

x = Stone wall
d = Stout wooden door
t = table
w = window
. = empty 5' square
- = open door
[color=yellow]Yellow = Unconcious or dying[/color]

R = Raven Thorn
P = Prof. Reeger
S = Seat
A = Anvuss
T = Tali, standing over the top of the unconcious cultist #1
H = Shoot
G = Fang, standing over the top of the unconcious cultist #2

1-4 = cultist
C = cultist in red robe
F = armored man
[/sblock]
 
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Anvuss suddenly makes his move. Fighting defensively (AC now 21) he pushes forward to J10, triggering attacks of opportunity from 3, 4 and C.

Number 4 is prone and will recieve a penalty on the attack.

If Anvuss makes it there in one piece, he makes his attack on 4. The attack defensively modifier and the prone modifier will cancel each other.

Attack v. #4 (Prone, Defensively) (1d20+1=10, 1d8+1=9)

His swing fails to find its target.

"Rush them!" Anvuss yells, having drawn their attacks.

If (always assuming he's still functional) cultist four tries to stand up with Anvuss standing over him, he'll regret it.

AOO v 4 if he stands (1d20-3=15, 1d8+1=7)
 


If no one is seriously wounded, Seat moves next to he door [7-H] and, if any cultist he can see isn´t in melee, he´ll shoot him.

If any party member is wounded, I'll decide on my turn.
 


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