Head of the class (stonegod judging)[Concluded]


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Raven

Raven steps five feet north. She aims her blade at Cultist #2. Using her complex, signature attack method, she bobs, weaves and feints before slashing out for her opponent's neck.

OOC: If C2 has cover, then she'll aim at C1. She takes a 5 foot step, feints, then attacks.
She'll use her combat expertise to increase her AC by 1, to 18. rolls: bluff (vs sense motive + BAB of opponent) 21, attack 18, dmg 9 sneak 3. Could well be a killer...
 

IcyCool said:
Initiative Order:
Cultists = 21
Shiv = 17
Seat = 14
Shoot & Fang = 13
Tali = 8
Raven = 7
Anvuss = 5
Shoot was so disappointed when the Bad Man in armor averted his eyes just as the blinding flash appeared in front of his face. Shoot was so sure that he had cast the spell correctly...well, since he had used up nearly all his spells, there was nothing to do but fight him in other ways.

"Sic 'em, Fang!", he ordered while pointing at Shiv. As the wolf bounded over to the figure in armor, Shoot placed a bullet in his sling and swung it until it was a blur of motion, releasing its deadly missile in a path he hoped would strike Shiv right in his noggin.[sblock=OoC: ]Fang will attack Shiv, and Shoot will cast a sling bullet at Shiv with the appropriate -4 penalty. I dunno if Guidance is still up, but if so, he's been saving it for just this sort of moment (should apply to Fang, also, since the wolf has been within 5' of him ever since the storeroom fight).[/sblock]
 

Thanking Seat for the healing spell, Italimelk tumbles into position to flank Raven's opponent (whoever she attacks), and then attacks.

tumble past C1 -- DC 15, tumble next to C2 if necessary -- DC 17, attack whichever cultist Raven attacked, use AP if either tumble roll fails by 4 or less (1d20+7=25, 1d20+7=10, 1d20+6=19, 1d6=3) (no AP used; first tumble check succeeds, second can't succeed, attack roll seems likely to hit)... so the Kalashtar is able to weave past the first cultist, but not the second, but his mind blade does connect with thim anyway.
 

Combat, Round 2

Seat moves in and heals Tali back into top fighting form.

Shoot directs fang to attack, and does the same with a sling bullet. Shoot's sling bullet, guided by his spell, only manages to ricochet off of Shiv's shoulder. Fang rushes forward and under the table to K11 and snaps at Shiv, Shoot's spell almost providing the boost Fang would have needed to connect, thankfully, Seat's bless spell is still in effect and Fang tears into his leg, but fails to trip him.

Raven steps up to the seasoned cultists and feints a strike at his abdomen. The cultist falls for the feint, leaving his side wide open to attack. Raven takes full advantage and delivers a devastating wound to his neck. The cultist falters, clearly in pain from the wound, but doesn't fall, that is, until Tali strikes him down from behind.

Tali, having delayed until after Raven's turn tumbles into position, the second cultist failing to connect when Tali drops his guard as he tumbles past. He comes up flanking cultist #2, and seeing the gaping wound on the man's neck, plunges his mindblade into the wound, dropping the man to the floor. He still seems to be breathing, but for how long is anybody's guess.

Anvuss takes a swing to test the waters, and finds Shiv's defenses to be solid. He moves to cut off any escape Shiv might have tried towards the south.

Damage recap:
Tali (15 of 16 hp remaining)
Fang (9 of 13 hp remaining)
Raven (11 of 17 hp remaining)

Shiv
5 damage
Cultist #1
6 damage
Cutlits #2
20 damage

Initiative Order:
Cultists = 21
Shiv = 17
Seat = 14
Shoot & Fang = 13
Raven = 7
Tali = 6
Anvuss = 5

[Sblock=Map]

Code:
  A |B |C |D |E |F |G |H |I |J |K |L |M |N |O |P |Q |R |S |T |U |V |W |X |Y |Z
01  |  |**|  |  |**|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
02  |  |**|  |  |**|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
03**|**|**|dd|dd|**|**|**|**|**|**|**|**|**|  |  |  |  |  |  |  |  |  |  |  |
04**|tt|  |  |  |  |  |  |  |  |  |  |  |**|  |  |  |  |  |  |  |  |  |  |  |
05**|tt|  |  |  |  |  |  |  |  |  |  |  |**|  |  |  |  |  |  |  |  |  |  |  |
06**|tt|  |  |  |  |tt|tt|tt|tt|  |  |  |**|  |  |  |  |  |  |  |  |  |  |  |
07**|tt|  |  |  |  |  |  |  |  |Ti|  |  |**|  |  |  |  |  |  |  |  |  |  |  |
08**|  |  |  |  |  |  |  |C1|[color=Red]C2[/color]|  |  |  |**|**|dd|**|dd|**|dd|**|**|**|  |  |
09ss|  |  |  |  |  |  |  |Rn|tt|  |  |  |dd|  |  |  |  |  |  |  |  |**|  |  |
10ss|  |  |  |  |  |Se|  |  |tt|  |  |  |dd|  |  |  |  |  |  |  |  |**|  |  |
11ss|  |  |  |  |  |Sh|  |  |tt|Fg|  |  |**|**|dd|**|dd|**|dd|**|  |**|  |  |
12ss|  |  |  |  |  |  |  |  |tt|  |Sv|tt|**|  |  |  |  |  |  |**|  |**|  |  |
13**|  |  |  |  |  |  |  |  |  |  |As|tt|**|  |  |  |  |  |  |**|  |**|  |  |
14**|  |  |  |  |  |tt|tt|tt|tt|  |  |tt|**|  |  |  |  |  |  |  |  |  |  |  |
15**|tt|tt|tt|tt|  |  |  |  |  |  |  |tt|**|  |  |  |  |  |  |  |  |  |  |  |
16**|  |  |  |  |  |  |  |  |  |  |  |  |**|  |  |  |  |  |  |  |  |  |  |  |
17**|  |  |  |  |  |  |  |  |  |  |  |  |**|  |  |  |  |  |  |  |  |  |  |  |
18**|**|**|--|--|**|**|**|--|**|**|dd|**|**|  |  |  |  |  |  |  |  |  |  |  |
19  |  |  |  |  |  |  |  |  |  |**|  |**|  |  |  |  |  |  |  |  |  |  |  |  |
20  |  |  |  |  |  |  |  |  |  |**|  |**|  |  |  |  |  |  |  |  |  |  |  |  |
21  |  |  |  |  |  |  |  |  |  |**|  |**|  |  |  |  |  |  |  |  |  |  |  |  |
22  |  |  |  |  |  |  |  |  |  |**|dd|**|  |  |  |  |  |  |  |  |  |  |  |  |
23  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
24  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
25  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
26  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |

Terrain:
** = Wall
ss = Stairs
dd = doorway
-- = rubble-filled doorway
tt = table
Empty spaces are clear, open terrain (stone floors in this case).

PCs or NPCs in Red are unconcious and bleeding.

Foes:
Sv = Shiv
C1-2 = Human cultists

PCs:
Rn = Raven
Ti = Tali
As = Anvuss
Se = Seat
Sh = Shoot
Fg = Fang
[/sblock]
 
Last edited:


Combat, Round 3

Cultist #1, seeing Raven's deadly skill, circles to H8 and delivers a blow that is easily parried.

Shiv continues to slowly maneuver his way south, and while watching Anvuss' moves, delivers a quick slashing strike that connects and deals significant damage, despite Anvuss' adamantine shell. (9 points of damage, so 7 after DR is taken into account).

OOC:
Cultist #1 assigns his dodge to Raven
Shiv assigns his dodge to Anvuss

Seat is up next in round 3.


Damage recap:
Tali (15 of 16 hp remaining)
Fang (9 of 13 hp remaining)
Raven (11 of 17 hp remaining)
Anvuss (11 of 18 hp remaining)

Shiv
undamaged
Cultist #1
6 damage
Cutlits #2
21 damage

Initiative Order:
Cultists = 21
Shiv = 17
Seat = 14
Shoot & Fang = 13
Raven = 7
Tali = 6
Anvuss = 5

[Sblock=Map]

Code:
  A |B |C |D |E |F |G |H |I |J |K |L |M |N |O |P |Q |R |S |T |U |V |W |X |Y |Z
01  |  |**|  |  |**|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
02  |  |**|  |  |**|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
03**|**|**|dd|dd|**|**|**|**|**|**|**|**|**|  |  |  |  |  |  |  |  |  |  |  |
04**|tt|  |  |  |  |  |  |  |  |  |  |  |**|  |  |  |  |  |  |  |  |  |  |  |
05**|tt|  |  |  |  |  |  |  |  |  |  |  |**|  |  |  |  |  |  |  |  |  |  |  |
06**|tt|  |  |  |  |tt|tt|tt|tt|  |  |  |**|  |  |  |  |  |  |  |  |  |  |  |
07**|tt|  |  |  |  |  |  |  |  |Ti|  |  |**|  |  |  |  |  |  |  |  |  |  |  |
08**|  |  |  |  |  |  |C1|  |[color=Red]C2[/color]|  |  |  |**|**|dd|**|dd|**|dd|**|**|**|  |  |
09ss|  |  |  |  |  |  |  |Rn|tt|  |  |  |dd|  |  |  |  |  |  |  |  |**|  |  |
10ss|  |  |  |  |  |Se|  |  |tt|  |  |  |dd|  |  |  |  |  |  |  |  |**|  |  |
11ss|  |  |  |  |  |Sh|  |  |tt|Fg|  |  |**|**|dd|**|dd|**|dd|**|  |**|  |  |
12ss|  |  |  |  |  |  |  |  |tt|  |  |tt|**|  |  |  |  |  |  |**|  |**|  |  |
13**|  |  |  |  |  |  |  |  |  |Sv|As|tt|**|  |  |  |  |  |  |**|  |**|  |  |
14**|  |  |  |  |  |tt|tt|tt|tt|  |  |tt|**|  |  |  |  |  |  |  |  |  |  |  |
15**|tt|tt|tt|tt|  |  |  |  |  |  |  |tt|**|  |  |  |  |  |  |  |  |  |  |  |
16**|  |  |  |  |  |  |  |  |  |  |  |  |**|  |  |  |  |  |  |  |  |  |  |  |
17**|  |  |  |  |  |  |  |  |  |  |  |  |**|  |  |  |  |  |  |  |  |  |  |  |
18**|**|**|--|--|**|**|**|--|**|**|dd|**|**|  |  |  |  |  |  |  |  |  |  |  |
19  |  |  |  |  |  |  |  |  |  |**|  |**|  |  |  |  |  |  |  |  |  |  |  |  |
20  |  |  |  |  |  |  |  |  |  |**|  |**|  |  |  |  |  |  |  |  |  |  |  |  |
21  |  |  |  |  |  |  |  |  |  |**|  |**|  |  |  |  |  |  |  |  |  |  |  |  |
22  |  |  |  |  |  |  |  |  |  |**|dd|**|  |  |  |  |  |  |  |  |  |  |  |  |
23  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
24  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
25  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
26  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |

Terrain:
** = Wall
ss = Stairs
dd = doorway
-- = rubble-filled doorway
tt = table
Empty spaces are clear, open terrain (stone floors in this case).

PCs or NPCs in Red are unconcious and bleeding.

Foes:
Sv = Shiv
C1-2 = Human cultists

PCs:
Rn = Raven
Ti = Tali
As = Anvuss
Se = Seat
Sh = Shoot
Fg = Fang
[/sblock]
 

From his current position Seat grabs the spear the half orc dropped and jabs at the remaining cultist, putting all the effort he's able to.

ooc1: Attack C1, hits AC 13 and deals 4 damage, plus 1 action point (a solitary one) means AC 14, 4 damage.

ooc2: Now that I think on it, if Shoot's Guidance was still active, probably Seat's bless is too since Guidance lasts 1 minute and Seat's bless 2. If so, everyone add 1 to attack rolls (bless not counted on Seat's rolls)

ooc3: I don't see Shiv or the remaining cultist's action; if a party member is seriously wounded, Seat will probably drop the attack for more healing.
 

We posted simultaneously, so drop the part about healing instead of attacking (Seat attacks using the rolls posted in the last post), except that Seat moves to F6 to flank with Raven
 

Based on Shiv's movement, Anvuss will 5' step to K14. Any flanking he will thus recieve is irrelevant due to the natural 1, but still...
 

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