Heads up WotC! The Character Visualiser should deliver this!

Kzach

Banned
Banned
FigurePrints® - Demo

Pure awesome and brimming with win.

Imagine if you could make up your character in the Character Visualiser exactly as you want it to look, and then have an awesome 3D model made of it?

Come on WotC, this would be so completely and utterly cool if you could pull this off.
 

log in or register to remove this ad


Hey, I couldn't find any pics of finished models, just the virtual ones. Are there any available?

FigurePrints® - Picture Gallery

If Wizards were to partner with Figureprints to produce D&D Insider-based figures, they'd have to be able to make their art assets work with the Figureprints software, which is just a built-up version of the unofficial WoW Model Viewer. That'd probably take more time and money than they'd be prepared to devote to it.

The figures are pretty cool. One of my coworkers has one on his desk.
 

We've talked about it. The polygon count needs to go way up to make it work for 3d printing but we do it already with CAD modeling for minis.

First we need to deliver the CV before we can dream about stuff like this :erm:
 

OK, that's really sweet. Thanks for the link, Raven.

Yeah, too bad WotC is working on delivering us so many other things right now. I'd love to get custom minis for an entire party!

Ahh, what a pipe dream. *hides pipe*
 

I would SO pay for a custom mini of my character, Heck I'd buy one each for the whole group for christmas
 


We've talked about it. The polygon count needs to go way up to make it work for 3d printing but we do it already with CAD modeling for minis.

That actually kinda worries me, given that the idea was started on WoW characters which necessarily have very low polygon counts.

From the screenshots I've seen (granted we're talking a while ago), I wouldn't have expected such to be an issue with the character visualizer. It seemed reasonably well-detailed. Even if all the finer details were just from bump/normal mapping, I don't see why that would be a problem.

Price, of course, is the real prohibitive thing here. Then again, one of the players in my game dished out $75 for a (really awesome) portrait of his character, so who am I to judge?
 

Price, of course, is the real prohibitive thing here. Then again, one of the players in my game dished out $75 for a (really awesome) portrait of his character, so who am I to judge?

Honestly, this isn't the type of thing you quibble about price on. It's expensive to produce so it's expensive to buy. I don't have a problem with that.

It's the kind of thing that you buy when you have one of those awesome characters that you've played for ages and think is absolutely fantabulous. I think most players have at least one character that they'd want done up like this.
 

That actually kinda worries me, given that the idea was started on WoW characters which necessarily have very low polygon counts.

Low-polygon counts don't work for 3d printers - what looks good to an eye looking at a screen or flat-print image looks lousy when you try to put into a physical plastic model. You want your character mini to have flat surfaces and corners all over the place?
 

Remove ads

Top