Ogrork the Mighty
Explorer
Combat Medic gets +1 existing spellcasting level per level, Healing Kicker at 1st (add a specified effect to healing; sanctuary, bonus to Reflex, or aid), comp bonus to Concentration while casting defensively at 2nd, can Heal as move-action and always take 10 at 3rd, Mobility at 3rd, Evasion at 4th, spontaneous swapout of 6th-lvl spell for heal at 5th-lvl.
d6 HD, 2 skills/level.
Pre-reqs: non-evil, Concentration 4, Heal 8, Combat Casting, Dodge, ability to cast cure light wounds.
The character in question hasn't been made yet so an in-game fit isn't a worry. The character will probably also be a cohort/NPC so it doesn't have to live up to the powers of a full-fledged PC.
d6 HD, 2 skills/level.
Pre-reqs: non-evil, Concentration 4, Heal 8, Combat Casting, Dodge, ability to cast cure light wounds.
The character in question hasn't been made yet so an in-game fit isn't a worry. The character will probably also be a cohort/NPC so it doesn't have to live up to the powers of a full-fledged PC.