overgeeked
Open-World Sandbox
I’m curious which of these more restrictive variants players and DMs use or would be willing to use in play.
Wild. So short rests are 8 hours long, long rests are 7 days long, the PCs have to spend hit dice to regain any hit points, and each hit dice spent also requires healer’s kit usage? Do the players grumble about that?I currently use all three of those variants together.