overgeeked
Open-World Sandbox
Sure. But balanced encounters isn’t a goal for everyone.Either core, or occasionally a little slower, with a rule that limits healing on a short rest to 1/2 HD max (5 minute short rests) and limits Long rest healing to no auto HP recovery, but no limit on HD expenditure (and recovering 1/2 level in HD).
The advantage of full HP on a long rest is it makes it easier to balance encounters.