Mistwell said:I think the overwhelming majority of items are fine as written and as priced, EXCEPT that they should have that 24-hours to work clause. The problem comes from higher level groups buying more than one charges-per-day items and just tosses them in their backpack and pulls out another one as soon as the charges are spent. That I think defeats the intent behind these items, and causes the trouble.
Yes. It's a general case of a limitation not being a limitation. Take a wondrous item with 50 charges of say a 1st level spell. Make it usable 1/day, and it costs 1800 gp/5 = 360 gp. But you have to consider if that 1 charge per day was really a limitation or not. For certain spells it would be, but for others such a cheap item is an easy way of getting hold of a useful, though not often used spell. With MIC, I get the feeling that it's guided by these principles.
Pinotage